Rumors Archive

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Next Xbox: Better with Kinect…Blu-ray, persistent online and game activation codes?

Microsoft Xbox 360

Late last week Microsoft’s most direct competitor in the home console space, Sony, announced a February 20 event that will presumably be the coming-out party for its next-gen PlayStation 4 console, the existence of which has still not been officially confirmed by Sony. Microsoft has joined its cross-Pacific rival these last few years in being equally tight-lipped when it comes to the next Xbox being something instead of nothing, the latter of which essentially being what Redmond would have gamers believe.

It’s total malarkey, of course, as Microsoft has undoubtedly been working on the successor to the Xbox 360 for years and has reportedly been kicking around the idea of holding its own special event to show and/or tell the world what’s in the (next) box.

Unfortunately for curious Xbox fans, proving a shred of any of that continues to be a hurdle that is cleared with all the ease and grace of releasing DLC for a two-and-a-half-year-old licensed XBLA game from a major publisher.

Instead we’re left with rumors, more of which popped up today on Edge. “Sources with first-hand experience of Microsoft’s next generation console” reportedly leaned in close to the Great Ear of the Internet and whispered some things that Microsoft’s PR department may or may not have wanted them to whisper. Trench coats with suspiciously popped novelty-sized collars were presumably donned by all parties involved.

Today’s gossip pertains to several rumors, all of which have been floated out at least once before by other media outlets, but Edge’s source speaking about them again only serves to lend further credence to them being grounded in reality. Word is that the next Xbox console will utilize 50GB Blu-ray game discs, require users to always be online, and, unsurprisingly, have new and improved versions of Kinect and Xbox Live. Perhaps most interesting is the assertion by said source that the Xbox Durango, as the machine has been rumored to be internally codenamed, will employ a system designed to eliminate the possibility of retail next-gen Xbox games being resold by consumers. As mentioned, Durango would require a constant internet connection “in order to function.”

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Rumor: Steam listing hints at February release for Bit.Trip Runner 2

Bittriprunner1

Our sister site, Steam Game Fans, recently spotting a release date of February 26 for the PC version of Gaijin Games’ upcoming rhythm-based platformer, Bit.Trip Runner 2. Whilst no official announcements have been made there’s a good chance we may see an XBLA release the following day on Wednesday, February 27. The game is currently available for pre-order on Steam with 10 percent off a recommended price of $14.99, so expect a 1200 MSP price tag when it hits the Xbox Live Marketplace.

Source: Steam Game Fans

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Latest next-gen Xbox rumor has the console launching holiday 2013

If “people familiar with the company’s plans” are to be believed, then Microsoft has a holiday 2013 release in mind for the Xbox 360′s successor. Bloomberg was informed by anonymous sources that the console that’s said to be codenamed Xbox Durango will make its way to retailers in time for next year’s Thanksgiving.

Bloomberg’s tipsters were, unsurprisingly given the sensitive nature of such information, light on details. The only other tangible morsel of information discussed was what Microsoft has yet to decide: where and when to finally show the console to the world. Microsoft is said to be wavering between pulling back the curtain at the Electronic Entertainment Expo in June of 2013 and doing so at special event held specifically to debut the next-generation platform.

E3 seems the obvious choice, as the annual Los Angeles convention is usually the site of more major industry announcements than every other event held in any given year. It was not, however, Microsoft’s choice for the initial Xbox 360 announcement. The current Microsoft console’s coming out party was a May 2005 event all its own that was broadcast on MTV.

Continue reading “Latest next-gen Xbox rumor has the console launching holiday 2013” »

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Tony Hawk Pro Skater HD gets revert for all levels, plays better with transforming d-pad

With the new Revert Pack (aka Pro Skater 3 pack) looming only days away, Tony Hawk’s Pro Skater HD developer Robomodo has released a title update which reportedly adds the ability to revert in all levels. This is a change from the initial decision made to only allow reverts on the new levels. We have not booted up the game since the update went live, so we cannot yet confirm this information, though several users have reported this new functionality.

The change may come with both welcoming arms and an angry mob with pitchforks. On the one hand those who play the game simply for the fun of it will enjoy being able to string combos into larger numbers. On the other, purists may be upset at the fact that they can no longer play the original levels as the gaming gods intended. Leaderboard junkies will also have to replay levels to attain higher scores as it’ll be much easier to hold a combo.

On a different and more personal note, I took it upon myself to challenge those who are naysayers to the game. While not all of the complaints can be addressed, I wondered if many of the complaints regarding controls weren’t actually the fault of the 360 controller itself — analog sticks are never as precise for performing combos, and the default d-pad is too loose to feel accurate. I had recently purchased the outer shell of the silver transforming d-pad controller, so I set to work disassembling my plain white controller and installing its internals into the transforming d-pad shell. Once assembled I took my avatar for a little skate through the mall.

Now I’m not the most talented gamer out there. I’ll never be in the top 100 on any leaderboards (unless there are only 100 players). That being said, using the transforming d-pad in its “up” position I found that my scores improved by a 15-20% margin. So while it may not be a fix-all for everyone, it does lend a bit of evidence to the idea that not all of the game’s faults lie in software issues. In fact I was so pleasantly surprised I started to look for a way to buy modified shells for my other controllers. I found some really terrible hackjob tutorials on YouTube for installing a transforming d-pad in a stock shell, but I wanted a quality job done on my controllers. I found only one professional outlet that did such, QuickdrawMods. I sent in the front halves of my white, red and black controllers for d-pad conversion. Expect a full review of these soon.

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Cave Story receives ESRB rating for Xbox 360

In case you haven’t yet played the popular indie masterpiece, Cave Story received an ESRB rating for the Xbox 360, hinting that some announcement of a release for the platform might be forthcoming.

Unfortunately, there are no concrete details on what will be included in the port just yet. The most likely candidate for a console port is the Steam version, which features a number of bonuses — the above title screen (taken from the Steam edition) is part of the holiday artwork for Halloween today. The Steam port also includes two alternate soundtracks for the game: a “New” option originally releasing for the WiiWare port of Cave Story, and a “Remastered” soundtrack arranged by Danny B, the composer on Canabalt and Super Meat Boy that originally premiered with the 3DS edition. Getting all of these bonuses in addition to the already brilliant base game would be a great way to bring the game to XBLA.

Again, there are no details just yet, but readers will find them here as they become available — this is a game to be excited about!

Update:  Jonathan Holmes over at Destructoid has posted a whole bunch of Cave Story related information about the brand new Halloween sprites and artwork — readers interested should check out the Destructoid article in question, which includes a sweet Halloween illustration of Cave Story’s cast. Nicalis points out that they currently have no plans to port the game to either Xbox 360 or PS3.  Tyrone Rodriguez, president of Nicalis, stated that they “…submitted all the consoles so that we wouldn’t have to resubmit in the future, IF we ever decided to bring to those consoles.”

Sources: ESRB and Jonathan Holmes via Destructoid

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Newsbits: October 11

  • Three mid-90s Sega fighters – Virtua Fighter 2, Sonic the Fighters, and Fighting Vipers – were recently rated for release on the Xbox 360 by German software regulator USK, Joystiq reports. While this indicates the games will see a re-release for Microsoft’s system in the near future, what form they will take – XBLA or retail disc collection, for example – is anyone’s guess, but given Sega’s recent paring down and increased focus on digital rereleases, an XBLA release seems like a probability.
  • Pid developer Might and Delight have announced their upcoming puzzle-platformer will include a hard mode when it releases on XBLA later this month. According to a press release, the mode will unlock after players have finished the normal difficulty, which morphs the game “into a tough-as-nails, altogether different ‘adventure’” that focuses on memorizing enemy patterns over their surroundings.
  • The Behemoth reports the first batch of Trials Evolution DLC features a character customization option that will be familiar to fans of the developer’s mega-hit Castle Crashers – a blue knight helmet. The developer collaborated with RedLynx (the team behind Trials Evolution) to get the item into the Origins of Pain DLC pack, which is 400 MSP on the XBLA Marketplace.
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Newsbits: October 4 – New TV apps edition

 

  • There was no XBLA game this Wednesday. Major Nelson, director of Xbox LIVE tweeted that it was because NBA Live 13 did not get released (and was in fact canned, according to EA). Was it going to be an XBLA game? Joystiq contacted EA, but got a simple “No Comment” response.
  • Behaviour Interactive celebrated its 20th birthday on Tuesday. The studio has released such XBLA titles as Ghostbusters: Sanctum of Slime, Voltron: Defender of the Universe, Doritos Crash Course and the upcoming Naughty Bear: Panic in Paradise. Congratulations to them on their success!
  • FOX released their Xbox 360 app last week. It features currently running shows as well as backlog titles like 24.
  • SyFy will be bringing Nuclear Family exclusively to their Xbox 360 app.
  • Microsoft has hired an ex-CBS executive to help develop original TV content for the 360.
  • Bastion and Fez are in the running — along with several high profile retail titles — for GameCity Prize 2012. The winner will be announced October 24.
  • According to the Retro City Rampage Twitter account, the game’s launch trailer is in production. Could that mean a release is right around the corner?
  • The Xbox 360 Entertainment Bundle recently went on sale, targeting the 10 people who don’t own an Xbox 360. The bundle includes a 4GB console along with three months of Gold time, a media remote, USD $10 Amazon media credit and three Xbox Live Arcade games.

Sources: Joystiq (1), (2), Major Nelson (1), (2), Polygon, IGN (1), (2), Gamasutra, @RetroCR

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Microsoft renews Killer Instinct trademark

Not much is said on the matter, but PlayXBLA got the okay from the Microsoft legal team to announce the trademark renewal for the long-absent fighting game franchise, Killer Instinct. The morsel of information given lies within this single quote regarding KI: “We have either renewed or refiled a trademark application in various jurisdictions.”

Trademark renewals are not normally a subject to turn heads. Renewals are very common in either protecting past intellectual property from being used by another company, or to keep IP for future use. With recent stories claiming Microsoft canned an HD revival of Killer Instinct by Rare, the former purpose of the trademark renewal seems likely. With that said, it is quite rare (no pun intended) that a publisher would release this kind of information to a fan-facing outlet unless there are plans in place.

The last Killer Instinct release was the Killer Instinct 2 arcade cabinet in 1996 and its N64 port, KI Gold, later that year. No plans for any current ports or sequels have yet to be announced. Whether this is an unintentional troll or foreshadowing a revival, we are happy to once again see Killer Instinct has not been forgotten.

Source: PlayXBLA

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Newsbit: Debunking XBLA rumors

There are a few rumors we often hear in regards to XBLA. Rather than throw down a huge feature, let’s debunk a few quickly:

  • 400 MSP is the minimum a publisher can charge for a gameBoth Sonic & Knuckles and The UnderGarden cost 240 MSP.
  • Most games are 1200 MSP — Nope, only around 85 of the 500+ games cost 1200 points. Incidentally, only six are 1600 MSP.
  • 2GB is the largest a game can be — This used to be true, but Red Johnson’s Chronicles and Double Dragon Neon clock in at 2.68 GB and 2.24 GB, respectively. There’s no word as to why the limit has been raised, but clearly it’s possible to have bigger games now.
  • Oddworld: Stranger’s Wrath has been denied on XBLA due to size — Maybe at one time this was true, but the last we knew it was a matter of finding a publisher. It’s very possible that the size limit has been upped for a little while now, so while initially the game was turned down for size, it may simply need a publisher now.
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Rumor: Crystal Dynamics unannounced IP moved to next-gen

A job listing for Crystal Dynamics has been uncovered and hints that their new IP is being moved to next-gen consoles. Earlier this year a blog post from Square Enix, who now own Crystal Dynamics, stated that

“Not only will our team be eating, sleeping, and breathing Tomb Raider, but we’ll also be hard at work preparing to reveal exciting new intellectual property to the world.”

The as yet unannounced IP was later revealed to be heading to XBLA, however the current listing indicates that the position is calling for new staff to help create

“a cutting edge, original IP for future platforms”

Whether this means next-gen XBLA or that the project has been changed to a retail release remains unclear.

Source: VG247

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