The game hasn't even been released yet, but that hasn't stopped Japanese developers 5pb announcing some DLC for their upcoming beat-em-up, Phantom Breaker: Battle Grounds. According to the developer …
With its strict rating laws preventing the sale of violent games in the past, Telltale Games was originally hesitant to release The Walking Dead in Australia. However, with this …
The folks at Shoryuken who run the yearly Evolution fighting game series of tournaments (usually known as just EVO) are having a charity drive contest to determine which …
Update: The story originally noted that Monaco would release prior to PAX East, but Pocketwatch has since explained that it was referring to PAX Prime. The copy below has been edited to reflect this clarification.
The three-year wait for indie developer Pocketwatch Games' 4-player co-op heist game, Monaco, appears to be nearing its end. Pocketwatch announced on Facebook last week that it had submitted its game to Microsoft for pre-certification.
Yesterday the studio got a report back from Microsoft and stated that there was "nothing too scary in there!" Stressing the obvious, the studio now says that Monaco is "inching closer to launch."
Exactly how close has Pocketwatch inched towards launch? Monaco will release before this year's PAX Prime convention. Pocketwatch responded to an inquisitive fan on Twitter by saying that the game would be out on XBLA (and Steam) before this year's PAX Prime. Penny Arcade has not yet announced a date for its yearly convention, but the event has historically been held in late August/early September.
Fresh from Famitsu magazine comes details of an XBLA (and PSN) platform to house many of Capcom's classic arcade titles. The platform is expected to create a home for purchasable …
Now that the year 2012 has been set firmly in the books, the boys back at the lab have poured over the raw data to bring you the top arcade titles of the year. The figures, based on full versions sold, were tallied from January 1, 2012 through December 31, 2012, and made public thanks to Xbox Live's Larry Hyrb.
No surprise to anyone was Minecraft: Xbox 360 Edition topping the list this year. Having launched in May, the massive Minecraft community helped propel the title to well over 5 million downloads by year's end. More impressively, the arcade adaptation outsold its robust PC cousin by nearly a million copies, securing Xbox Live Arcade as the fastest (legally) growing Minecraft community of 2012.
Trials Evolution rode into the second spot of the year's most-purchased title on XBLA, and despite the staggering difference between first and second place, did very well for itself. Our Game of the Year, The Walking Dead wrapped up the third spot thanks to critical acclaim and its infectious word-of-mouth campaign. Pinball FX2 and Counter-Strike: Global Offensive rounded out the top five, in that order.
Amazingly, the never-say-die mantra of Castle Crashers has proven itself again; moving the sixth most number of copies nearly half a decade after its initial release. Filling out the top 10, in order, are: Gotham City Impostors, I Am Alive, Fruit Ninja Kinect, and finally, Tony Hawk's Pro Skater HD.
You can check out these titles in list form, along with the rest of the top 20, after the jump.
Much has been made over the last seven years about the high cost of publishing, promoting and patching on Microsoft’s Xbox LIVE Arcade platform. Last week, G.Rev president Hiroyuki Maruyama (Strania: The Stellar Machine, Under Defeat HD) shared his own thoughts on the platform.
— ???? ???? (@hiro_maruyama) January 18, 2013
"A strong yen and a weak dollar is very damaging to us because XBLA and DLC are 'export products.' That's why Japanese developers avoid making games for Xbox 360. When we released Strania on XBLA, the rate was 80 yen per dollar. (wry smile) If Japanese people buy our game in MSP, we receive in dollars!"
The dollar has strengthened since then, but the yen still has it beat, with the exchange rate currently sitting at 88.62 yen per dollar. Put in Xbox LIVE terms, 1600MSP ($19.99 US) retails at a rate of ¥2,240 ($24.94 when converted). When the percentage of the sales owed to content creators on a 1600 msp game is disbursed, Microsoft calculates based on $19.99 per copy (the US cost of the points), regardless of how much a consumer paid for the 1600MSP that enabled the purchase.
Some may have noticed a few new entries pop up in the achievement list for Ubisoft's beat-em-up Scott Pilgrim vs. The World: The Game, which may point to the impending release of long-awaited and much-anticipated DLC for the popular title. Four achievements worth a total of 50 gamerscore have been added to the game and appear to be from the "Online Multiplayer and Wallace" pack.
A screenshot of the achievements, courtesy of @lifelower, outlines what you'll need to do to nab that gamerscore:
Undead Labs' zombie sandbox survival simulator State of Decay is on track for release early this year. Unfortunately, until the outbreak starts, there's nothing to do but scavenge for every sustaining morsel of …