Not only has Mimimi Productions partnered with Gambitious to continue development on their game Tink, but they also announced their game for XBLA. Tink is a third-person adventure game where you take the roll of Tink, a hero raging a war of color against The Creeping Bleakness. The villain is sucking all the color of the world and filling it with grey, emotionless creatures. Tink will use the power of colors to restore life to the world and alter the emotions of his enemies. According to CEO and Founder of Mimimi Productions Johannes Roth, Tink will also bring the color back to our world of violent video games:
"With Tink we wanted to create the kind of game that we miss playing in today’s climate of violent combat and bleak post-apocalyptic worlds. Our aim is to give players the same kind of feeling we had when we first played games like Banjo Kazooie, so it made sense to give our hero the power to bring colour back into his world, just as we want to do with gaming. We’re sure there are lots of other gamers out there who want it too!"
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Minicore Studios' Laika Believes will be released episodically in three chunks, the developer has revealed. Staring a space-traveling dog and set in a Soviet-dominated world, the game was always planned to be a Metroidvania-style platformer, and the team feels that releasing it over the course of three episodes will allow it to dedicate more time to crafting levels of an appropriate scope for such a game while also getting content to gamers earlier than originally planned. Minicore is currently targeting spring 2013 for the game's debut episode, with the other two set to hit the market place "within the following year."
The studio's latest blog post states that the focus of development will rightly be placed on "massive, nonlinear levels, choice-rich skill trees, and game mechanics." All are elements that the team supposedly was looking to work into Laika Believes from the start; however, there were concerns internally that the enormity of those undertakings would end up being too much for the small studio to successfully juggle under a more traditional release strategy.
Supposedly the game already contains "natural break points," allowing the devs to easily transition into the episodic format. Improved pacing and the ability for players to discover new sections of Laika Believes at their own pace are also components of the experience that Minicore thinks it can more deftly integrate into its title without the pressure of having to deliver the full experience in one release.
It looks like everyone was wanting to kickflip into a Darkside grind in the first week of Summer of Arcade. We certainly liked Tony Hawk's Pro Skater HD a …