Breaking News Archive

2

Skullgirls adds more character stretch goals; makes progress on XBLA patch

skullgirls

In an effort to continue growing the popular game Skullgirls, the developers have set yet another stretch goal. Lab Zero Game’s CEO Peter Bartholow confirmed to XBLAFans via e-mail that they have added a fourth character to their donation stretch goals. Originally, the developer added a mystery character as incentive, which was revealed to be Robo-Fortune. The threshold for Robo-Fortune is $725,000, and at the time of this article being published. Robo-Fortune is a character inspired by Robo-Ky, and will recycle the frames of Ms. Fortune. “With that money, we should be able to redraw her head and give her some new moves and animations too,” Bartholow stated.

With donations currently at $718,483 with 12 hours left to go to donate, the DLC is expected to reach that goal. Lab Zero Games has also added a fourth mystery character as incentive. If they manage to reach $825,000, the mysterious character will be created, and at $850,000, they will create a story mode and stage surrounding the mysterious character.

Continue reading “Skullgirls adds more character stretch goals; makes progress on XBLA patch” »

2

Ducktales Remastered announced for Summer 2013

Ducktales game

The original NES Ducktales game was one of the gems of the era, an incredible platformer designed by the creator of Megaman, Keiji Inafune. It contained one of the most memorable chiptune soundtracks of all time in addition to sporting some of the tightest platforming on the platform.

At PAX East today, Capcom and WayForward announced Ducktales Remastered, a remake of the original NES classic. The reveal trailer looks amazing, featuring Disney hand-drawn animation that remains faithful to the original animations of the video game. Though the trailer doesn’t feature any voiced characters, the Capcom-Unity newspost about the announcement of the game reveals that the team behind the game managed to get the entire original cast back to record the game, 30 years after the release of the original. If that weren’t fantastic enough, WayForward has an extremely strong pedigree with regard to rereleases of older titles — composer Jake Kaufman’s work on both Double Dragon Neon and Contra 4 (for the Nintendo DS) was absolutely outstanding, and his arrangement and homage to Ducktales will very likely be just as impressive. The game is set to launch this summer.

We hope to have more details in the coming days — for now, watch the trailer on YouTube and sing along!

Source:  Capcom-Unity

1

Dungeon Defenders II announced…but not coming to XBLA

DD2 image

The original Dungeon Defenders was an extremely popular XBLA title, and many players have been looking forward to the inevitable sequel for some time.  The sequel is looking very promising — it features an all new competitive mode in addition to the original’s co-op gameplay and will be free to play!  Unfortunately, it won’t be coming to either XBLA or PS3, though next-gen console plans are not out of the question.  The official website for the game currently lists only “PC, Mac, iOS, Android and Web” for its platforms.

In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: “The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won’t be releasing on PSN or Xbox Live. “When starting to develop Dungeon Defenders II, we wanted to focus on platforms that would allow consistent updates and cross-platform play. Because of this, we decided to not release Dungeon Defenders II on current-generation consoles,” said Asher. The good news for console players in all of this is that there’s still hope, as Asher added the following caveat, “However, if the next generation consoles fit this bill, we would consider releasing Dungeon Defenders II there as well.”

Hopefully the next generation of consoles accommodates cross-platform play, because if Dungeon Defenders II follows in the footsteps of the original, Microsoft and Sony will both be missing out on a great game. Look forward to continued coverage on the game from our sister site SteamGameFans for now…

Source:  IGN

0

Telltale’s The Walking Dead shuffles Season Two into the fall lineup

TheWalkingDeadSeasonTwo_MostWanted

In an interview with Eurogamer, Telltale Games’ CEO and co-founder Dan Connors touched on the next season of his studio’s critically acclaimed adaptation of The Walking Dead. “We’re aiming for fall next year,” Connors stated, conjuring an internet-typhoon of collective sighs from the series’ rabid following. For a moment, the future of getting to the bottom of those nagging loose ends seemed appropriately bleak.

Just as the thought of a nearly two-year drought without The Walking Dead began to settle in, Game Informer reported that the hiatus wouldn’t be as extended as we were previously led to believe. Reaching out to Telltale for confirmation on the proposed release window of 2014, the magazine received the following statement:

The current estimated release window for Season Two of The Walking Dead is for fall of ‘this’ year (2013), and not ‘next’ year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale’s series.

There’s still no word regarding the recent report that more The Walking Dead content will surface during the wait for a second season. In an interview with IGN, writer Gary Whitta teased the possibility of additional content knowing that, “People are hungry for more Walking Dead… there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two.”

How that “little something extra” might impact the second season of the episodic adventure no one knows, except perhaps Telltale, but they’re not talking just yet. Whatever the case, rest assured the dead will walk again — before year’s end.

Sources: Eurogamer, GameInformer and IGN

0

The Walking Dead season finale launch trailer

Last week we got word that The Walking Dead: Episode 5 – No Time Left would shuffle onto Xbox Live Arcade on November 21. In order to ease the anticipation, or maybe to crank it up, Telltale Games has released the above trailer for your…enjoyment? Note that the video contains strong language. If that’s not your speed, hit the jump to check out some screenshots from the upcoming season finale.

Continue reading “The Walking Dead season finale launch trailer” »

23

More XBLA games disappear from the marketplace

To see an Xbox Live Arcade game removed from the marketplace isn’t uncommon. By our counts over 30 have been delisted since the Xbox 360 launched in 2005. Reasons for their removal vary. Some companies go south, some games have licensed technology or trademarks that have expired contracts, and yet others are delisted for other reasons. Six victims have recently been claimed by the delisting epidemic.

Sega Rally Online Arcade, a game we really enjoyed, was pulled some time late last month. It’s odd for Sega, who is so keen on Xbox Live Arcade, to pull one of their titles. We’re guessing that the contract(s) with the vehicle manufacturer(s) expired and it had to fall the same way as OutRun Online Arcade. Inferno Pool fell roughly around the same time. It’s developer Dark Energy Digital, closed its doors earlier this year allegedly due to poor sales of Hydrophobia. The game, which oddly enough is still listed on the marketplace, received polar reviews from critics and spawned a very public argument between the Hydrophobia creative director Deborah Jones, Edge magazine and Destructoid’s Jim Sterling.

Other casualties include Merv Griffin’s Crosswords, which no longer has so much as an xbox.com listing, Roogoo, and Screwjumper!, which also is without a listing.  But perhaps the strangest delisting is that of Kung Fu Strike, which was released on September 5. The xbox.com listing now shows the game’s release date as June 12, 2012 and holds no available content for the game.

 

0

One million riders have played Trials Evolution

We love us some Trials Evo. It’s a game that provides a perfect balance between thrills, and replayability. It’s a game that perpetuates itself with some of the most amazing user-created content in gaming. It’s a game that brings friends together for some good-natured competition, both via Supercross and the game’s leaderboards. When those ingredients are all mixed together they churn out a game well worth its 1200 MSP asking price (we’d pay more, but don’t tell RedLynx that).

And today we’re happy to report that according to the game’s official leaderboards our friends over at RedLynx have surpassed 1 million players. Bravo! And while this isn’t a wholly accurate number for sales due to the fact that multiple gamertags could have played on one copy of the game, it’s the closest thing we have. Therefore we’ll also congratulate them on “almost 1 million” in sales. The multiplayer leaderboards are quickly approaching 200,00 players, so congrats to them on that, too.

If you don’t own Trials Evolution, then shame on you. Nowhere else will you find a game that provides such constant-yet-evolving replay value. When the core game gets stale you can hit up Track Central, which hosts well over 100,000 community creations. Even if being tied to two wheels isn’t your thing the sheer number of unique skill games is more than enough to warrant the game’s asking price and keep you coming back. Doom-inspired first person shooter? Check. Accurate-to-the-last-detail Pac-Man clone? Check. Need the Snake game that was on your old Nokia phone back in the day? The Trials Evo community has got your covered. There are even Bionic Commando-esque levels, Minesweeper, an Arkanoid-style game, Space Invaders and so many more. You can finally put the Atari back in its sealed box for your posterity.

3

Cave Story receives ESRB rating for Xbox 360

In case you haven’t yet played the popular indie masterpiece, Cave Story received an ESRB rating for the Xbox 360, hinting that some announcement of a release for the platform might be forthcoming.

Unfortunately, there are no concrete details on what will be included in the port just yet. The most likely candidate for a console port is the Steam version, which features a number of bonuses — the above title screen (taken from the Steam edition) is part of the holiday artwork for Halloween today. The Steam port also includes two alternate soundtracks for the game: a “New” option originally releasing for the WiiWare port of Cave Story, and a “Remastered” soundtrack arranged by Danny B, the composer on Canabalt and Super Meat Boy that originally premiered with the 3DS edition. Getting all of these bonuses in addition to the already brilliant base game would be a great way to bring the game to XBLA.

Again, there are no details just yet, but readers will find them here as they become available — this is a game to be excited about!

Update:  Jonathan Holmes over at Destructoid has posted a whole bunch of Cave Story related information about the brand new Halloween sprites and artwork — readers interested should check out the Destructoid article in question, which includes a sweet Halloween illustration of Cave Story’s cast. Nicalis points out that they currently have no plans to port the game to either Xbox 360 or PS3.  Tyrone Rodriguez, president of Nicalis, stated that they “…submitted all the consoles so that we wouldn’t have to resubmit in the future, IF we ever decided to bring to those consoles.”

Sources: ESRB and Jonathan Holmes via Destructoid

0

Character reveals for Guardians of Middle-earth

Monolith and Warner Bros. recently released a bunch of new information on Guardians of Middle-earth, an upcoming multiplayer online battle-arena game for XBLA. The game is set to release in December, which will also see the release of the highly anticipated film The Hobbit: An Unexpected Journey, marking Peter Jackson’s return to the fantasy world of J.R.R. Tolkien.

First, two new characters were revealed, one from the forces of good and the other from Mordor. The first of these new characters is Eowyn, shieldbearer of Rohan. Her skill set should position her well to be a supportive hero capable of standing in the front lines during engagements, helping make the Defender class an active participant in combat. She focuses on healing and shielding others, with her ability to stun nearby enemies if they approach keeping her safe while she provides support for champions more focused on dishing out damage.

Dishing out the damage is the specialty of the other hero just revealed, Mozgog the orc. A Warrior designed to go toe-to-toe with others in melee range, Mozgog’s abilities increase his damage and mobility, sometimes at the expense of his health. Mozgog’s ultimate ability included a fear effect, nicely referencing the emotional effect the orcs had in the films. The above video highlights both of these new heroes in a bit more detail — for those readers new to the genre, Monolith has released a series of introductory clips discussed after the jump.

Continue reading “Character reveals for Guardians of Middle-earth” »

1

Worms Revolution to be released October 10th


Per Team17’s twitter account, Worms Revolution is coming to XBLA on October 10th. The much-anticipated game will feature a new 2D physics engine, as well as many weapons (new and old!), and modes for players to choose. In July, XBLAFans Todd Schlickbernd interviewed  Team17 designer Kevin Carthew about many of the features in Worms Revolution. Carthew said: “We aren’t just making another Worms game, we’re making the Worms game.”

Page 1 of 41234
Proudly hosted by Caro Cloud Hosting