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Marvel Vs. Capcom Origins coming in September for 1200 MSP
3 years ago

Marvel Vs. Capcom Origins coming in September for 1200 MSP

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Remember when Marvel vs. Capcom 2 came out during the Summer of Arcade way back in 2009? It was a game we were …
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Video breaks down player choices in The Walking Dead

How did you respond when Hershel asked about your bum leg? Did you save Shawn, Duck or leave both to be eaten? Who did you side with in a dispute between Kenny and Larry? These are just a handful of decisions players faced while playing through episode one of The Walking Dead, "A New Day." Player choice plays a big role in how the episode – and future installments – play out, story-wise. Are you at all curious to know whether most players made the same choice as you did, or if you were in the minority? Developer Telltale Games released a video that breaks all of episode one's choices by percent – check it out after the jump (WARNING: If you haven't played "A New Day" yet, be warned – the video contains major spoilers).

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Sunday Night Streaming: Spelunking in Spelunky
3 years ago

Sunday Night Streaming: Spelunking in Spelunky

Some pre-release goodness. Curious? Tune in on Twitch.TV
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Worms Revolution developer diary discusses series' history
3 years ago

Worms Revolution developer diary discusses series' history

The first developer diary for Worms Revolution ventures through the history of the Worms franchise, from its creation by Andy Davidson and the first release in 1995, to the newest installment …
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Guardians of Middle-Earth focuses its MOBA elements into the action
3 years ago

Guardians of Middle-Earth focuses its MOBA elements into the action

Guardians of Middle-Earth, the latest Multiplayer Online Battle Arena game to aim for the Xbox Live Arcade scene since Awesomenauts, wastes no time jumping into the action. We talked at length about the game in our preview from E3, but Monolith explains further how they manage to carefully select what elements of MOBA are strongest here. "We wanted to get players in and out of the game quickly", designer Scott Compton told us in a roundtable press conference, "We wanted to get players in and out of the game quickly. 45 – 60 minutes is too long of a game."

This Lord of the Rings MOBA was built from the ground up to be about the action and overall have shorter match times than other games in the genre. To achieve this, the foundation had to be set with the controls. While the answer to how a MOBA would work on a console has been of some debate lately, Monolith claims they had a rather easy time with it. Compton told us that "putting the player in direct control was a really satisfying experience. Using the left stick and "driving" the character around on the battlefield, rather than clicking and orienting your character that way." Using rectangular, wedge and circle attack radii all aimed with the left stick, the game achieves precision even without a mouse. Read More

Mini Ninjas Adventures out today
3 years ago

Mini Ninjas Adventures out today

Mini Ninjas Adventures was released today for 800MSP as one of those rare Friday XBLA releases. A follow-up to 2009's Mini Ninjas, players will assume the role of a ninja …
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Dungeon Fighter LIVE out July 13
3 years ago

Dungeon Fighter LIVE out July 13

By  •  Videos, News, Media

Obnoxiously titled hack-and-slash game Dungeon Fighter LIVE: Fall of Hendon Myre launches on Xbox Live Arcade July 13. We thought as much.

Dungeon Fighter LIVE (presumably you have to shout …
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Pid does the opposition tango

The world of Pid is full of hostiles, yet the hero has no combat moves. As the trailer demonstrates through interpretive dance, it's up to the player to outsmart …
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Spelunky release date trailer shows the wonders of random levels
3 years ago

Spelunky release date trailer shows the wonders of random levels

As you may have already heard, the much-anticipated Spelunky will be released July 4 for 1200MSP. If that news was not enough, developer Mossmouth has released a new trailer …
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Second Deadlight developer diary talks the making of the story
3 years ago

Second Deadlight developer diary talks the making of the story

Tequila Works wanted to create a realistic apocalypse story for their upcoming zombie puzzle-platformer Deadlight. In their second developer diary, the developers discuss how their story was created, from interpreting a …
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