Screenshots Archive

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Feel the sunshine in Mars: War Logs trailer

Cyberpunk action-roleplaying adventure Mars: War Logs shows off its sunnier side in its first official trailer. Soaked in sunlight and soulful melody, the trailer only hints at the dirty, dingy underbelly that is everyday life for the colonists of Mars.

Mars: War Logs takes place several undetermined hundreds of years in the future where humankind’s colonization of the Red Planet has failed. The surviving remnants of those efforts have devolved into civil war for control of the most precious commodity on the planet: water. Because life’s not hard enough, helping to ensure everyday could be the last are the mutants, the religious zealots and that beautiful sun. That savagely beautiful sun, scourging the surface with solar radiation in doses suitable for proper skin liquefaction.

You’ll take on the role of Roy Temperance, the renegade whose story intertwines with the fate of the planet, as you fight against the aforementioned martian horrors and the corporate ruling class. Boasting a deep stable of intriguing characters, dozens of unlockable skills and perks and customizable equipment, Mars: War Logs is shaping up to be unique, to say the least.

Helmed by Spiders Studios, Mars: War Logs runs on the studio’s cleverly named and obviously gorgeous Silk engine, spinning it’s way toward a tentative “Spring 2013″ release date. We’ll keep this one on our radar. In the meantime, feast your eyes on a bevy of silky screens after the jump.

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Battleblock Theater arena modes revealed

king battleblock theater

The Behemoth recently announced that they are looking for 10,000 players to participate in a closed beta test of their upcoming Battleblock Theater beginning sometime in either February or March. The beta program will give willing testers access to story levels, the level editor and a few levels of all arena modes. However, we’ve not had a lot of details on what these arena modes actually are, until now that is. For The Behemoth have just published some details on their developer’s blog on the multiplayer games we can look forward to:

  • Soul -Steal enemy souls and run away. Stomp, punch, kick or kill your opponent to capture their soul. The longer you have their sweet, sweet spirit, the more points you or your team will get. Don’t forget that you’ve got a soul too, so you better make sure that doesn’t get stolen in the process!
  • Muckle – Beat and kill the enemy team. It’s that simple. One, two and land those punches. Give them a good uppercut. Use those weapons you earned. Get points for being the most powerful team.
  • Challenge – Score the best time. How fast can you go through a level? Or a better question would be: How much faster can you go than others? Prove to everyone that you’re the best of the best at finishing before anyone else… In this context it’s a good thing!
  • King of the Hill – Stand on the crown blocks. They’re golden and shiny. You can’t miss them. The only problem is your enemies can’t miss them either! Keep your opponents off those blocks and do your best to stay on them for a multitude of points.
  • Color the World – Color more blocks than the other team. You’ll start off with a “blank slate” of greyish blocks and end with a kaleidoscope of colors – unless you’re really good or really suck, then you’ll only see giant blocks of color.
  • Grab the Gold – Grab more gold than the other team. A floating whale spits out gold. Your objective is to take those pieces to the safe. It’s that easy. Just remember to keep them safe from your opponents!
  • Ball Game – Get the ball in the basket. When you play this mode, you’ll be grabbing, passing and dunking in no time! Just remember to put the ball into your opponent’s hoop and not your own!
  • Horse – Ride the horse to the stables. You’ll have a chance to use your sneaky skills to steal the other team’s horse. Lead the horse all the way back to your own stable to get your haul of points.

You can sign up for the beta here, but to guarantee a spot then best look out for one of our daily giveaway contests. Hit the jump for some screenshots of all modes described above.

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Titles revealed for Capcom’s Arcade Cabinet

Capcom_Arcade_Cabinet_1942_01

Capcom Unity announced the full list of titles for its upcoming release: Capcom’s Arcade Cabinet. The 8-bit games, originally released in 1984-1988, will be grouped in five different packs and released on a staggered schedule from February 20 through mid-May. The first game pack will contain titles: Black Tiger, Avengers and 1943: The Battle of Midway for 400 MSP. Black Tiger will also be available as a demo on February 20. Each pack afterwards will be priced at 800 MSP. The four remaining packs will be released as follows:

Game Pack 2 - March 5

Ghosts n Goblins, Gun Smoke, and Section Z

Game Pack 3 - March 19

Side Arms, Legendary Wings and Trojan

Game Pack 4 - April 2

Comando, The Speed Rumbler and Exed Exes (Savage Bees)

Game Pack 5  - April 16

1942, SonSon, Pirate Ship Higemaru

In addition to the five game packs, a free bonus game pack will be available for those who purchase either all of the game packs or 15 titles. The bonus game pack will consist of two games and be available at a date to be determined in mid-May. On May 21, all 15 titles will be available for purchase for 2000 MSP. Games will also be available for individual purchase shortly after the release of each game pack for 320 MSP.  However, there are two exceptions: Avengers and 1943: The Battle of Midway, which will not be available on XBLA for individual purchase.

Downloading any title or game pack will also grant access to Capcom Arcade Cabinet “platform.” This will provide players with a music player, multiplayer for certain games, the ability to take screenshots or video and a DIP switch. The DIP switch will allow players to adjust settings like difficulty modes and number of lives.

Source: Capcom Unity 

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Sparse new screens from State of Decay

UndeadLabs_StateofDecay_HillHouseUndead Labs’ forthcoming zombie-apocalypse survival simulator continues to shamble toward an “early 2013″ release. To help lighten the unbearable wait, Labs has maintained as much transparency as possible, fostering a dialogue with the community that’s more give than take. The latest in that line of communication was supposed to be a teaser trailer Undead had hoped to debut, but alas, it’s not ready. That’s the bad news.

The good news is the reason for the delay: a studio-wide crunch to submit the “first complete version” of the game to Microsoft to begin the initial round of certification testing. A milestone the studio reports being “very close” to achieving.

Fortunately for those of us who look forward to these sorts of things, Labs’ community manager and information conduit, Undead Sanya, has secured several screenshots from the upcoming teaser. We expect the trailer to hit any day now, but in the meantime, we certainly appreciate the sneak peek. Hit the jump to check out the sparse digs you might find yourself holed up in when State of Decay releases later this year.

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Munchkin set to invade Xbox Live

Munchkin_BannerThe wildly popular card game that encourages you to kill everything, backstab your friends and make off with the treasure, is coming to Xbox Live. Steve Jackson Games’ Munchkin is the dungeon-diving experience “without any of that stupid role-playing stuff.” Its irreverent humor, easy-to-learn rules and addictive cutthroat gameplay have spawned a Munchkin empire; spinning off dozens of expansion decks, a board game, and ironically, a role-playing game.

The Munckin invasion of the Xbox 360 is being spearheaded by Tinderbox Entertainment, an independent developer of both videogames and traditional board games. First announced back in 2011, the Munchkin team has been working diligently to translate the game digitally, stating on their official Facebook page in early January that we can expect the finished product, “Soon. Munchkin for Xbox is coming soon.”

Earlier this week, an image of the game popped up on Steve Jackson Games’ official Twitter page. Though they’re quick to call it a demo, it appears to be shaping up nicely and will hit Xbox first, before being migrated to other undetermined platforms afterward. They also qualified what to expect with the initial release, indicating that post-release content could potentially introduce the many expansion sets in the form of downloadable content.

We’re working to confirm whether Munchkin will be an officially branded Arcade title, but it’s hard to imagine it landing anywhere other than Xbox Live Arcade. Hit the jump to check out the first in-game image. Continue reading “Munchkin set to invade Xbox Live” »

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Microsoft Studios deals out a new cross-platform poker game

A_WSOPFullHousePro_GDNPScreenshot2_1000x562Microsoft Studios announced today that World Series of Poker: Full House Pro will be coming to Xbox Live Arcade in Spring 2013. The game  will offer cross-platform play across XBLA and Windows 8 devices and be free-to-play. WSOP: Full House Pro offers multiple game modes, including single player as well as single table and tournament multiplayer modes. Players will get a chance to deck out their avatars in poker gear, as well as perform chip tricks. The World Series of Poker brand will be used during the game, including play-by-play commentary by ESPN poker personalities Lon McEachern and Norman Chad.

WSOP: Full House Pro will be the second game offering cross-platform play, with 17-bit’s Skulls of a Shotgun being the first.

Source: PlayXBLA

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God Mode: Hell hath no fury like its sense of humor

GodMode_TitleThe holidays are a busy time, especially around these parts. Sometimes goods news falls through the cracks, but now’s the time of year to reach deep for anything that might have gotten lost in the hustle and bustle of the season. Recently announced by publisher Atlus and developer Old School Games, a subsidiary of Saber Interactive (best known for Halo: Combat Evolved Anniversary and most recently, Inversion), God Mode throws open the gates of Hell for some unabashed third-person cooperative action.

God Mode offers up a retro-romp through The Maze of Hades where you and as many as three friends, online or off, shoot, smash, and blast your way through wave upon wave of mythological mayhem. Moving from zone to zone with your recently deceased characters, you’ll have to finagle your way through the frenzy, fighting for health/armor/ammo pick-ups while filling your Rage Meter with each successive kill to unleash special abilities. Though the action seems fairly straightforward, collected gold and experience plays into Cadaver Customization, where you’ll be able to shop for new weapons, upgrades, abilities and an absurd array of appearance pieces.

Speaking to IGN, studio head Matthew Karch touched on the pick-up-and-play friendliness they’ve instilled, “It doesn’t take itself too seriously. It is lighthearted fun and focuses on arcade style action over a deep story. I think this makes sense for downloadable games, where players are looking for some quick, thoughtless action.” While not everyone agrees downloadable players don’t want narrative and depth, there’s certainly room for the mindless obliteration of the legions of the damned.

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Hit the beach running with Harold

Harold_Beach_04New screenshots from developer Moon Spider Studio’s upcoming Harold have washed up, showcasing the sandy shores of the “Beach” courses. Players can expect to guide the hapless Harold across this and other vibrant environments in the platforming-puzzle-racer hybrid coming to “consoles” and PC later this spring.

The first effort from the Florida-based developer, Harold puts the player in the role of Gabe, the titular sprinter’s guardian angel who must protect his charge through the multiple paths of each course en route to the finish line. By manipulating obstacles, disarming pitfalls and “motivating” Harold with angelic abilities, players must purportedly act fast to not only achieve the best time, but save Harold from his biggest threat — himself. Touting humorous gameplay and a casual curve that’s difficult to master, Harold aims to deliver a dynamic experience for players of all types.

However Harold ends up finishing, he’ll certainly look good doing it. The downloadable title’s hand-drawn visual style has been crafted by Moon Spider Studio’s stable of artists and animators whose credentials include the world-renowned Dreamworks, Pixar and Studio Ghibli. If these new screenshots are any indication, Harold‘s shaping up to be a beautiful game. Check out the full gallery after the jump.

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State of Decay: Putting the ‘kill’ in ‘skill’

StateofDecayGrocerySurviving the end of the world takes skills. Skills developed in the slavering clutches of the undead, shaping wads of helpless victims into chiseled survivors. Everyone has their own strengths: the brawler, the sneak, the deadeye. Understanding your role in the zombie apocalypse could mean the difference between a lukewarm canned meal at the end of a long day and becoming the meal yourself. Undead Labs’ Richard Foge recently delved into the meaning of tactics, strategy, and how to last long enough to become a survivor in State of Decay.

“In State of Decay we put a lot of effort into making sure that players can transition smoothly between different tactical approaches to gameplay so that [you] can adapt quickly and make adjustments to your tactics as the combat situation evolves,” he writes. Foge brings considerable console game design know-how to State of Decay, having honed his craft as a Senior Designer for the SOCOM franchise, in addition to combat and systems design for God of War and Guild Wars, respectively. Now he’s set sights on ensuring your survival’s as organic as possible.

“We want you to easily flow from stealth to melee combat to ranged combat to using items. We know that everyone approaches these challenges differently, and it was important to make sure that as many approaches were accounted for as possible.” There’s a dizzying array of ways to tackle the flesh-eating obstacles infesting State of Decay — for one, literally. Though Foge discourages too much physical contact when interacting with your new neighbors, “It’s a great way to get yourself killed, but it’s also a great way to dispatch a couple of zombies without letting the legions of the damned know your exact position.”

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Newsbits: December 12, 2012

  • The Xbox Community Ambassadors program is expanding. Ambassadors are regular community members who provide community support in exchange for some cool gifts, the higher end of which includes XBLA games. Are you knowledgeable? Apply today.
  • The Verge reports that the ESPN Xbox Live app will be getting SmartGlass support some time this month.
  • PlayXBLA revealed one of the new gods in  Ascend: New Gods, the Titan. See a screenshot after the jump.
  • SmartGlass is now available for your iPhone or iPad–that is if you’re trendy lucky enough to have one. Pick it up here.
  • Xbox Live apps Rhapsody, Blip.TV, LOVEFiLM Deutschland, RTL XL, and TOU.TV recently launched in their respective regions, and the IGN app is now available in Canada. For full descriptions, hit the jump.
  • The Blinding of Isaac is coming to consoles. Super Meat Boy‘s Edmund McMillen announced the information via his blog earlier this month. No word yet if that includes the Xbox 360 and XBLA.
  • Happy Wars has been updated with additional weapons, including a mailbox and a winged staff. No word on whether these are free or microtransactional.

Continue reading “Newsbits: December 12, 2012” »

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