Weekend Rant Archive

52

Weekend Rant: Let’s give Phil Fish a break


Phil Fish began Fez years ago and went through countless cycles of development. Some of this was documented in Indie Game: The Movie and after a showing at GDC, a Japanese developer asked his opinion on Japanese games to which he replied “your games suck”. Since then, the whirlwind of hate he’s receiving is pretty crazy, people saying he has zero games out and doesn’t deserve to say things like that. Others even saying he doesn’t deserve the grand prize at the IGF awards, purely for either winning one already or for his comments. I offer one request about all of this hub-bub though.

Can’t we just give him a break?
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3

Weeknd Rant: Why I don’t want another Xbox

Microsoft’s first foray into the video game business was a risky and expensive maneuver. Despite having Halo as a stellar launch title and hardware capable of feats its competition couldn’t possibly produce, the original Xbox failed to maintain the flash and evolution of its distant brother: the Xbox 360–which is nearly celebrating its 7th anniversary on the market.

Console generations generally don’t exceed the pre-determined life expectancy predicted by its creators, but sometimes an unexpected boom of success prompts the decision makers to reconsider. Last November, Microsoft sold 1.7 million Xbox 360 consoles in the U.S., defeating Nintendo’s Wii and 3DS consoles by a large margin. Profit incites investors, potentially explaining why Microsoft has yet to formally announce a successor to its commercial darling. The last thing Microsoft wants to do is create competition for its own product.

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6

Weekend Rant: The seven (or so) deadly sins of cooperative play

Weekend Rant is a non-regularly occurring weekend mini-editorial. In layman’s terms that basically means that if a staff member has something they want to rant about they can do so on any given weekend.

There’s a list of disturbing trends that have developed within the gaming industry this generation, and they revolve around cooperative play. Co-op is nothing new to gaming. It has existed since the earliest days of coin-op arcade machines going back decades. This generation however, co-op has evolved. No longer do we just get to tread through a game’s campaign with a friend, sometimes we get an entire stand alone co-op campaign. In other instances, we get completely unique cooperative modes with their own setup and rules like the highly successful Horde mode in Gears of War, or Zombie mode in Call of Duty. More than ever, developers are taking advantage of the fact that its just plain fun to play games with your friends. The evolution of co-op has also unfortunately created problems. And its about time we start talking about them.

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3

Weekend Rant: If I were a rich man. . .

Weekend Rant is a non-regularly occurring weekend mini-editorial. In layman’s terms that basically means that if a staff member has something they want to rant about they can do so on any given weekend.

I have a confession: I’m a dreamer. Amidst having a career, being a husband and a dad, and life in general I constantly have daydreams in my head. One of those has always been to help develop or fund a game. Last night I was up until the wee hours with friends playing Hydro Thunder Hurricane, and as I dozed off my dreams were that of being a rich man. Since I can’t indulge my fantasy in real life, I thought it might be fun to throw out some of my XBLA dreams and hear some of yours.

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3

Weekend Rant: It should have been Crazy Taxi 3, Sega

Weekend Rant is a non-regularly occurring weekend mini-editorial. In layman’s terms that basically means that if a staff member has something they want to rant about they can do so on any given weekend.

If you’re a regular follower of the site and listener of our podcast you know I’m the racing/car guy of the bunch. That being said it probably comes as no surprise that Crazy Taxi was a day one purchase for me. But after getting back into the game I picked up Crazy Taxi 3 for my original Xbox. Now I’m annoyed. Crazy Taxi 3 featured almost everything from the original game, content from Crazy Taxi 2 plus a new city and drivers. Why didn’t they port this instead of the original? The obvious answer is that Crazy Taxi is the game that people remember, but here’s a quick bullet list rundown of why CT3 would have been better:

  • Locales: CT3 had three cities, including one from the original game, one from CT2, and one completely new city. All that was missing was the alternate city from Crazy Taxi 1. It’s all the same game engine, so adding that extra city would have been simple.
  • Drivers: There are four unique drivers for each location. That’s 12 total. If they made a few tweaks that could mean 12 drivers in all the locations.
  • Multiple pickups: Crazy Taxi 2 introduced the ability to pick up multiple passengers. Both it and CT3 went back and added these multi-pickup locations in each locale.
  • Better effects and UI: While the engine is basically the same across all three games Crazy Taxi 3 had the best layout for the user interface and had the cool flame burnouts and drifts. Don’t like it? They could have added a Classic option that turns these changes (and the multiple pickups) off.
  • Could have demanded a higher price: That sounds counter intuitive, doesn’t it? Here’s the kicker–if they had put a 1200 MSP package together with all this content it could have easily made the sales to have included the one huge complaint people have: the missing original soundtrack. The value would have increased potential sales, meaning they could have contracted with The Offspring and others to bring the original tunes back to the game.

I love Crazy Taxi, but as a writer and avid video game modder I often get the opportunity to see what a game could have been with a bit more effort. Crazy Taxi Arcade (as I would title it) could have been the definitive version that covered anything and everything a fan could want. Oh well, guess I should be happy with what I have, right?

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