For a long time, fans of XBLA knew little about Grounding Inc’s so-called Project Draco – it was being developed by the same guy who made the classic Panzer Dragoon games, it would be an on-rails shooter, and the Unreal Engine made it look unbelievably gorgeous – but that’s about it. Fast forward to about a month and a half ago, the title was officially announced to be Crimson Dragon and a little more information trickled out. It was still hard to get a grip on how exactly this title would turn out, so we took some time at PAX to stop by the booth and play through the demo so we could fill you in on why exactly Microsoft is so stoked about this game.
If you’ve played Child of Eden, you already have a basic idea of how the gameplay will work. Before we go any further though, I want to assure each and every one of you: this game plays a heck of a lot better than Child of Eden. Don’t get me wrong, I loved both Rez HD and its spiritual successor, but at the time it came out the Kinect controls just felt a little… off. Crimson Dragon takes all the best parts of the control scheme and pushes them to a whole ‘nother level – and it works beautifully.















