Filler maps. It’s a common problem when content tools are released to the public. Trials Evolution is no exception. For every amazing, good, or even decent tracks there are hundreds that you have to sort through. So how do you get yours to rise to the top? How do you make yours a track that doesn’t fall under the filler category? I have to sort through these tracks every day looking for the best of the best, and I’ve got years of video game modding experience under my belt in games ranging from open-source racing to Star Wars titles. While I’ll leave the specifics on Trials Evo track creation to the experts I still want to share five tips that will help you become a better editor. Who knows? You might be come a RedLynx Pick, or even a top download for the week.