Features Archive

0

345 Games' Matt McEnerney discusses updates for Bellator: MMA Onslaught

The folks at 345 Games have big plans for their game Bellator: MMA Onslaught. There is a patch releasing very soon which promises to clean up the gameplay and address many of the issues gamers have been raising. They have taken a few moments to give us an exclusive interview about the contents of the title update and their plans for the future. It sounds like good things are happening which are far above and beyond what most developers seek to do post launch.

Loading screens hinted at more moves being added in a future update. Is that happening? Can you give us any details?

[Matt McEnerney] We’re in the process of creating more content for the game which will certainly include new moves, but also a new arena, a new style, and some more items for your created fighter. Can’t give you specifics yet, but we’re hoping to pass certification and go live before Christmas. I can confirm that the content pack will be free! Read the rest of this entry »

2

XBLA Fans Roundtable: Summer of Arcade 2012 – Tony Hawk's Pro Skater HD

This year's Summer of Arcade promotion has been a contentious one, most would agree it was one of (if not the) weakest offerings we've seen since the promotion began in 2008.

Now that all the games have been released, we here at XBLA Fans thought it'd be a good time to look back at the five games that were part of the promotion. Starting today and continuing every weekday we will be posting a roundtable discussion between our writers, focusing on a game a day. We'll be going by order of release so let's kick things off with Tony Hawk's Pro Skater HD. Read the rest of this entry »

1

Minecraft Mondays – Editor-In-Chief Edition

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. If you’re new to the world of Minecraft, check our our introductory guide here and find out what over 2 Million Xbox Live players are going on about.

This week our very own Editor-In-Chief, John Laster, shows off his world. Apparently he really likes tall towers…

 

6

XBLA's Most Wanted: Spider-Man

Spidey is no stranger to video games. Wikipedia lists over 30 titles under the webslinger's banner. But let's be honest here, only a handful of them stand out. One that is stands near the top of that list is Spider-Man for the PlayStation, Nintendo 64, Dreamcast, Mac and PC. It was the first time players really felt like Spider-Man. No longer were we limited to two dimensions. We were (relatively) free to choose our path. While the levels were linear, they had a certain feeling of freedom. You could cling to the ceiling, wrap a thug in webbing, and even web swing for a short time. It was innovative, it was entertaining, and it had all the Spider-Man charm. We want it back.

Read the rest of this entry »

0

XBLAFancast Episode 74 – Clearly

To make up for the rather short show last week, we're back to a more usual length. We brought in our Video Co-ordinator Shawn Saris to help with that. This week Perry tells us all about the final Summer of Arcade game Dust: An Elysian Tail, which he enjoyed quite a bit. We talk a bit about Hybrid, including that metagame, then you can hear me rant about Star Wars for a little bit.

We have actual news this week, then Andrew rounds out the show with the ol community corner.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we're plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

 

RSS | MP3 | iTunes Read the rest of this entry »

1

Minecraft Mondays – Secret edition

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. If you’re new to the world of Minecraft, check our our introductory guide here and find out what over 2 Million Xbox Live players are going on about.

This week Shawn visits his friend Tristan's world, a small but quite dense world. There's plenty of totally legit diamond around as well as a very cool little secret…

 

0

Weekly Roundup: August 12

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


Read the rest of this entry »

1

XBLA’s Most Wanted: Gunbound

In the wake of upcoming turn based artillery giant Worms: Revolution, the sheer vacancy of this genre becomes ever more apparent. The genre is populated almost exclusively by Worms, but there are a few other games which have made a name for themselves over the years. One such competitor which has maintained popularity throughout its existence is Gunbound. This free to play online artillery game just had its 7th anniversary since its inception in Korea back in 2005. Developer Softnyx's approach to the genre includes an extensive item-based stat customization engine as well as several different "mobiles", each with different elements and stats. At the heart of the game is aiming and shooting, but there's something strangely deep about it too.

When you boot up a game of Gunbound today in 2012, you'll note not much has changed in the UI over the last several years. The game has never had a graphical update (that we can tell), you still can't change the resolution, and there's still not enough information on each mobile in the mobile selection screen. That said, the amount of content has at least doubled in every respect including mobiles, items, maps, and game modes. While estranged from its early adopters by a lack of true game experience upgrades, if Softnyx were to join Nexon (developers of Dungeon Fighter Live) on Xbox Live Arcade and beef up the presentation of Gunbound, this mobile blastin' multiplayer game could be just as addictive as it was on PC. Read the rest of this entry »

2

Friday Top Five: Top 5 Cartoon Network shows that need XBLA games

Anyone who has grown up in the last decade or so most likely has an affection for Cartoon Network. We've seen some rad old shows show up on their programming line-up from Batman to Bugs Bunny, but they've also had a great share of original programming. Things like Ben 10 or Johnny Bravo proved that modern animation could still be as good as the olden days. Here at XBLA Fans we thought some of that original programming could use an XBLA game or two. So here's our top five shows that need XBLA games:
Read the rest of this entry »

6

Why Hybrid’s Meta Game War Is Broken

Third-person shooter Hybrid released Wednesday with a fairly turbulent launch. For most of the day the servers were unavailable, leading Microsoft to pull the game from the marketplace to prevent players from purchasing something they couldn’t play. As an online only game, Hybrid’s release yesterday reiterated that when the plug is pulled on the servers, the plug is pulled on the game itself. As such, the value of the game relies upon players continuing to purchase and play it. The game will eventually peak and decay until the moment there are no longer enough players to sustain the servers and developer 5th Cell decides to pull the plug causing the game to cease to exist. As such, 5th Cell has done everything they can to keep players interested long term creating a Meta Game involving a war between two factions: Variant and Paladin. The issue is the Meta Game is broken.

Hybrid focuses on three on three squad-based matches. The game adds a unique twist in the sense that ground movement is limited to moving along cover and flipping from one side of a wall to another. The majority of movement occurs in the air. Players can beeline from one cover to the next using their jetpacks and changing their end destination to any visible cover. Players can move up and down or left and right while in the air in order to strafe and avoid incoming fire. Imagine having a string between the two covers that can be pulled in various directions to an extent, but the movement is tethered. The result is a highly unique and interesting flow of combat that Todd will be discussing in depth in his forthcoming review.

Read the rest of this entry »

Page 28 of 75« First...1020...2627282930...405060...Last »
Proudly hosted by Caro Cloud Hosting