Features Archive

2

Friday Top Five: Top 5 Cartoon Network shows that need XBLA games

Anyone who has grown up in the last decade or so most likely has an affection for Cartoon Network. We’ve seen some rad old shows show up on their programming line-up from Batman to Bugs Bunny, but they’ve also had a great share of original programming. Things like Ben 10 or Johnny Bravo proved that modern animation could still be as good as the olden days. Here at XBLA Fans we thought some of that original programming could use an XBLA game or two. So here’s our top five shows that need XBLA games:
Read the rest of this entry »

6

Why Hybrid’s Meta Game War Is Broken

Third-person shooter Hybrid released Wednesday with a fairly turbulent launch. For most of the day the servers were unavailable, leading Microsoft to pull the game from the marketplace to prevent players from purchasing something they couldn’t play. As an online only game, Hybrid’s release yesterday reiterated that when the plug is pulled on the servers, the plug is pulled on the game itself. As such, the value of the game relies upon players continuing to purchase and play it. The game will eventually peak and decay until the moment there are no longer enough players to sustain the servers and developer 5th Cell decides to pull the plug causing the game to cease to exist. As such, 5th Cell has done everything they can to keep players interested long term creating a Meta Game involving a war between two factions: Variant and Paladin. The issue is the Meta Game is broken.

Hybrid focuses on three on three squad-based matches. The game adds a unique twist in the sense that ground movement is limited to moving along cover and flipping from one side of a wall to another. The majority of movement occurs in the air. Players can beeline from one cover to the next using their jetpacks and changing their end destination to any visible cover. Players can move up and down or left and right while in the air in order to strafe and avoid incoming fire. Imagine having a string between the two covers that can be pulled in various directions to an extent, but the movement is tethered. The result is a highly unique and interesting flow of combat that Todd will be discussing in depth in his forthcoming review.

Read the rest of this entry »

0

XBLA Wednesday: Summer of Arcade Week 4

We’re in the home stretch with one more week to go in this year’s Summer of Arcade with our second-last title, Hybrid from 5th Cell. It’s a 3rd person multiplayer shooter where two factions – The Variants and The Paladins, play for control in a persistent world war. One of the most unique features of this game is its approach to control where you control where you’re going rather than move freely. You just pick a spot and fly to it using your jetpack. It has 3 vs. 3 matches with up to 10 maps and a wide variety of modes. Our review is forthcoming but check out our E3 preview in the mean time while you buy or trial it. Hybrid retails for 1200 MSP and check out Todd taking on the Paladins in the war while taking a break to show off the next Trials Evolution promotional track as well as what deals you can get on the Sales and Specials app (for US and UK regions only).

10

2XL Games’ Robb Rinard discusses Jeremy McGrath’s Offroad DLC and more

A few days ago, we reported that racing legend Jeremy McGrath would be donating his share of the profits from Jeremy McGrath’s Offroad towards a bone marrow registry program. Very inspirational news, but is there anything to report about the game itself? As it turns out, yes.

New addition to the XBLA Fans team, Paul Acevedo (@segacon), recently interviewed Robb Rinard, Creative Director at 2XL Games, and learned all kinds of interesting things about 2XL’s racing games, including Offroad. In fact, Robb even teases the game’s first DLC pack. Read on to learn what’s in store for Jeremy McGrath’s latest racer.

0

XBLAFancast Episode 73 – Shortcast

There’s not much to talk about this week, with Deadlight out of the way and us failing to play much of anything else. We still manage to fill 40 minutes with some fun and a bit of XBLA talk though.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

 

RSS | MP3 | iTunes Read the rest of this entry »

0

Minecraft Mondays – Pinball Wizard edition

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. If you’re new to the world of Minecraft, check our our introductory guide here and find out what over 2 Million Xbox Live players are going on about.

This week Shawn visits a huge house, which evokes the hotel from The Shining a little. It’s not quite as creepy though, and even has pinball tables!

 

0

XBLAFancast Episode 72 – Everyone stop being funny

A long one this week, kicked off with a lengthy discussion of Deadlight. While Perry isn’t quite as harsh, we both agree it has some major issues.

News, a sort of Todd Talk and Crews’ Community Corner round out the rest of the show.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

 

RSS | MP3 | iTunes Read the rest of this entry »

4

Minecraft Mondays – Shawn loves wood edition

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. If you’re new to the world of Minecraft, check our our introductory guide here and find out what over 2 Million Xbox Live players are going on about.

This week Shawn visits the world of MonkeyPolice, her world is filled with many wooden structures, including a sweet treehouse in progress. It’s topped off when some very sinister, but cool, skull caves.

0

Weekly Roundup: July 29


Warning: curl_setopt() [function.curl-setopt]: Invalid curl configuration option in /home/xblafan/public_html/wp-content/plugins/social-warfare/social-warfare.php on line 316

Warning: curl_setopt() [function.curl-setopt]: Invalid curl configuration option in /home/xblafan/public_html/wp-content/plugins/social-warfare/social-warfare.php on line 316

Warning: curl_setopt() [function.curl-setopt]: Invalid curl configuration option in /home/xblafan/public_html/wp-content/plugins/social-warfare/social-warfare.php on line 316

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.

July 23

Mystery XBLA screenshot released

PSA: Awesomenauts patch with new characters available now

XBLA Sales Analysis: June 2012

Team 17 releases fourth Worms Revolution developer diary

Defense Technica announced

On the Rain-Slick Precipice 3 DLC coming soon, sequel in the works

Gandalf and Gollum are Guardians of Middle-Earth

July 24

Get some XBLA Fans swag for your Avatar

Sales & Specials: Time to take flight

Deadlight launch trailer

Quantum Conundrum DLC packs dated for August and September

ToeJam & Earl confirmed for XBLA

July 25

Get Left 4 Dead in a Mine(Craft)

XBLA Wednesday: Summer of Arcade Week 2

July 26

Avatar Famestars trailer explains it all

Sony lost Limbo exclusivity over IP rights

July 27

Tony Hawk’s Pro Skater HD olies into 120k sales in its first week

Laika Believes to be released episodically

Features

Team 17 designer Kevin Carthew says a Worms revamp was long overdue, Worms REvolution to be the blockbuster

Reviews

Wreckateer

Podcast

XBLAFancast Episode 71

5

Team 17 designer Kevin Carthew says a Worms revamp was long overdue, Worms: Revolution to be the “blockbuster”

Since its creation in 1995, Worms has been leading the way in the artillery shooter genre. With its slapstick humor, turn based strategy and tried-and-true formula, Worms became a brand with a massive following and history. Team 17, the developers of Worms, has remained small throughout however. The studio’s other franchise Alien Breed and a few Worms spin-offs (like Worms Blast and Worms Golf) are Team 17’s only true ventures outside the turn-based artillery action gameplay featured in Worms. Due to this, they’ve been called risk averse, they’ve been criticized for clinging to the Worms franchise, so of course their upcoming Worms revamp, Worms: Revolution, may be met with cynicism by some. We talked to lead designer on the upcoming game and 14-year member of Team 17 Kevin Carthew about working with the rest of Team 17 to revamp the Worms franchise.

According to Carthew, most of the group at Team 17 felt like a Worms revamp was long overdue before Worms: Revolution had a single line of code. Roughly two years ago, before true development on Worms: Revolution had begun, a presentation was given by key members of Team 17; it was a studio-wide event. Words were said, pictures were shown, heads were nodded — Worms: Revolution would be the “blockbuster” Worms game. “We aren’t just making another Worms game, we’re making the Worms game.” said Carthew. “Of course we’re going to call it Worms something”, but “revolution” really is the point of this new game, and everybody at Team 17 feels it. Read the rest of this entry »

Page 28 of 74« First...1020...2627282930...405060...Last »
Proudly hosted by Caro Cloud Hosting