Some franchises, regardless of quality, just never become very popular. One such example is the Sam and Max comic and video game series, which most people never heard of but have never played. Sam and Max: Hit the Road was one of LucasArts’ classic adventure games, first released in 1994. The game was based on the late 80’s comic series by Steve Purcell, who worked at LucasArts. It featured the wacky antics of a 6-foot tall dog and a hyperkinetic rabbity-thing, a duo who called themselves the Freelance Police.
The world they inhabit is wacky and unconventional while being chock full of jokes and puzzles. Recently, LucasArts have re-released their classic Monkey Island series in the XBLA in special editions featuring updated art and voices, modernizing it while retaining what made it great. Now would be a perfect time for Telltale Games, who now own the franchise, to re-release the Sam & Max that started it all.
A tad late, a lot longer and a bit rougher. That's how one would describe this weeks podcast, John, Tyler and Andrew are joined by new writer Stephen to talk about all things PAX East. Both Andrew and Stephen attended so they share their thoughts and experiences from the show, while a jealous John and Tyler quiz them.
Apologies for the spotty editing and audio this week folks, various events and technical difficulties conspired to make this show as big a hassle as possible. Still we persevere and bring you a new episode.
We're also changing hosts for the podcast, these changes might not be reflected on iTunes right away. We're still working out the technical details but in the meantime you can listen below or download the MP3.
We’re now on iTunes! So please subscribe, rate and review us there. As before if you have any feedback or general comments then feel free to get in touch. You can either post something in the comments below or shoot us an email to firstname.lastname@example.org
Some franchises will never have enough depth to be full retail titles on current consoles. Pac-Man will never be a 10+ hour action adventure, Burger Time will never be an MMORPG, and Tetris will always be a simple puzzle game at its core. The Rampage franchise is one of those; as addictive as the gameplay may be it's still very simple on so many levels. There are no adventure quests, there's no need to "level up", and it will never need big name Hollywood voice actors. But that doesn't mean the franchise needs to be buried six feet under. Xbox Live Arcade has become a hotbed for smaller-scale titles. Whether the game is a trip back in time in the form of a remake a new IP it provides the perfect platform for smaller scale, smaller price games. That's where Rampage Total Destruction comes in.
PAX East will be upon us in roughly 24 hours, and XBLAFans has rounded up as many booth locations for great XBLA games as we could, all in one convenient post. That's not to say you shouldn't wander around PAX looking for other booths we didn't know about, but we love our readers and so put the most comprehensive list we could together. Check it out after the jump. If you know of other XBLA games shown at PAX East send the info to email@example.com. If we could get link to the source (if possible) and the booth number as well that'd be super-great! Have fun at PAX!
Clearing your system cache will temporarily fix the issue.
It's happened to all of us — we pick up a game we've been waiting to play only to find something horribly broken in it. Achievements don't unlock, characters get stuck in walls, scripted events don't fire, or at times even core gameplay feels off. It's frustrating, and so often the issues kill sales for what could have potentially been a great game. So often our hopes lie in a patch, known on Xbox Live as a title update. But for some games that patch never comes.
The two console generations previous to this one saw a rather large amount of Star Wars related video games. With this generation however, due to various changes at LucasArts, we have been limited to LEGO Star Wars, Clone Wars and Force Unleashed games. Back in the PlayStation 1 era when Star Wars games were much more prevalent we saw the release of Star Wars Episode I: Jedi Power Battles.
The Episode I in the title would suggest this was planned as a series which would follow the prequel films as they were released. Perhaps that was the plan but aside from a Dreamcast port and a GBA version (sans Episode I title) of the PS1 game a sequel was never made.
Jedi Power Battles was essentially a side-scrolling brawler akin to Streets of Rage or Final Fight. Changing the protagonists to Jedi and the enemies from street thugs to droids and various other space menaces makes all the difference. Power Battles was good mindless fun, playing alone or with a friend one could quickly go from level to level tearing down droids and battling bosses. It wasn't ground breaking by any means but it was a fairly well executed take on the genre with a Star Wars skin.