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Feature List

Five tips on making great Trials Evolution tracks
12 years ago

Five tips on making great Trials Evolution tracks

Filler maps. It’s a common problem when content tools are released to the public. Trials Evolution is no exception. For every amazing, good, or even decent tracks there are hundreds that you have to sort through. So how do you get yours to rise to the top? How do you make yours a track that doesn’t fall under the filler category? I have to sort through these tracks every day looking for the best of the best, and I’ve got years of video game modding experience under my belt in games ranging from open-source racing to Star Wars titles. While I’ll leave the specifics on Trials Evo track creation to the experts I still want to share five tips that will help you become a better editor. Who knows? You might be come a RedLynx Pick, or even a top download for the week.

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E3 Hands-on: Check out the speed-spidering antics in Alien Spidy
12 years ago

E3 Hands-on: Check out the speed-spidering antics in Alien Spidy

Speed running has been around for as long as games with beginnings and endings have. There are some people out there determined to rush through everything in a game, especially platformers, as quickly as possible. Well Alien Spidy takes speed running, fleshes it out a bit, and presents platformer enthusiasts with a skill-based platformer designed to be played at mach speed.

In Alien Spidy, you play as Spidy (imagine that) as he rushes to find the remains of his ship on Earth. He ventured from his home planet to find a friend of his who didn’t return, and ended up crashing on our humble planet. The story is really a mcguffin to get you crawling around this 2D Earth, dodging all manner of hostile flora and fauna. The world is a scary place when you’re a spider. Read More

Kinecting with audio: An interview with Mini Ninjas Adventures Sound Designer
12 years ago

Kinecting with audio: An interview with Mini Ninjas Adventures Sound Designer

Mini Ninjas Adventures, the Kinect focused XBLA follow-up to IO Interactive’s family friendly action-adventure, should be hitting the marketplace this week. To get some insight into the games production, specifically the audio, I recently spoke with the games Composer and Sound Designer, Yarron Katz.

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XBLAFancast Episode 67 – Community punching
12 years ago

XBLAFancast Episode 67 – Community punching

Andrew returns from his travels and he brings with him a long list of games he’s been playing. So needless to say the what we’ve been playing segment is dominated by him. Before we head to news we all share our thoughts on Indie Game: The Movie, which is now out to purchase around the web.

Perry hits the news as usual and Andrew rounds things out with the Community Corner.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp67.mp3[/podcast]

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Weekly Roundup: June 24
12 years ago

Weekly Roundup: June 24

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Magic: the Gathering Duels of the Planeswalkers 2013 – Challenges Guide
12 years ago

Magic: the Gathering Duels of the Planeswalkers 2013 – Challenges Guide

Welcome to our Challenges & Encounters guide, two of the key returning features in Magic 2013! This page is for the Challenges, Encounters can be found here. As they were in the past, these puzzles require you to solve intricate victory solutions from abysmal situations. Most of these puzzles require you to win during that one turn, making this a very small, difficult piece of Magic strategy. Since these are puzzles, however, we can solve them the exact same way every time! As such, each solution will be in step by step format, so you can’t possibly miss a beat.

Important: We strongly advise you either view every step before trying these, or you stop the timer after each move, as some steps are between individual card plays rather than entire turn phases.

Again, there are 10 Encounters to go along with the 10 challenges, so if you want solutions or help with those, head on over to the Encounters guide page. Read More

Best of XBLA at E3 2012
12 years ago

Best of XBLA at E3 2012

Every year, E3 seems more hectic than the last. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out eighteen games that stood out from the crowd. Here is the run-down on the very best XBLA titles from E3 2012. Read More

E3 jetpacks-on preview: Hybrid
12 years ago

E3 jetpacks-on preview: Hybrid

It’s natural to have questions when playing a game for the first time. Questions like, “So this is Gears of War with jetpacks, right?” for instance. Or perhaps, “Is that guy shooting at me from the ceiling?” Maybe even, “What’s that sou — oh god, is that a cybernetic assassin?!” Gamers who partook in the beta for 5th Cell’s Hybrid already know the answers to those questions. For the uninitiated: no, yes, a cybernetic assassin and see: previous answer.

When a studio that is known and loved for creating a specific type of game — those in the Drawn to Life and Scribblenauts vein, in this case — announces it’s taking that brave leap of faith from the comforts of its nest to attempt a flight towards previously uncharted territory, there can be some trepidation among gamers, perhaps some skepticism, even. Take just one look at 5th Cell’s Summer of Arcade third-person shooter and it’s plain that it is one such departure. Five matches in a noisy convention hall (seriously, Activision, did Black Ops II have to be that loud?) is a sample size too small to categorically abandon all concerns over whether or not the studio has the chops to pull this thing off. However, it is large enough to glean that Hybrid has all the makings of the next XBLA shooter that will keep gamers up until the wee hours of the morning on many occasions. Now might be a good time to start banking up that sick leave at work.

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XBLAFancast Episode 66 – Unequip your socks
12 years ago

XBLAFancast Episode 66 – Unequip your socks

Bit of a low key show this week, not much in the way of news or big releases coming off of the E3 blow-out. We still manage fit in over an hour of XBLA talk though, with a few tangents.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp66.mp3[/podcast]

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E3 Hands-on: Double Dragon Neon is a vibrant mix of old and new
12 years ago

E3 Hands-on: Double Dragon Neon is a vibrant mix of old and new

When I told Pete Rosky, Assistant Product Manager at Majesco and curator of my Double Dragon Neon demo, that I had never played a Double Dragon game he said “Great! I’ll tell you as little about the game as possible then.” Confused and incredulous, I asked why. “I’ve never gotten to do this presentation with someone who hasn’t played a Double Dragon game before, it’s a whole new perspective.” Knowing then what I know now, I would have understood that Double Dragon Neon is an “old soul” of a brawler, living a life in the present with a staunch respect for the past.

Apparently, Double Dragon is kind of a big deal amongst brawler fans, so excuse me for those of you that I’ve offended by having not played the game. If it makes you feel better, I played this one and liked it. Double Dragon Neon is slow paced (which isn’t a bad thing, mind you) and all the character models are huge and for all the brawlers I’ve played this felt different. It’s a brawler that feels old, but looks new. I marveled at the eye-popping visuals and smooth animations, but the gameplay was nothing like the brawlers of today (because apparently it’s like the brawlers of yesteryear).

Just like Majesco did for my demo, prepare for a preview from a different perspective. Read More