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Feature List

Getting sticky with Alien Spidy at PAX Prime
12 years ago

Getting sticky with Alien Spidy at PAX Prime

Alien Spidy is hard. I watched helplessly during PAX East as the game’s public relations representative repeatedly subjected himself to the rigors of a particularly nasty stretch of platforming in a cave level. He died. A lot. The level required the game’s space spider protagonist to fire off strands of webbing, which he can swing from to progress through the game world, at a series of stalactites with pinpoint accuracy. Missing the dripstones meant his webbing would uselessly hit a section of the cave ceiling that it wouldn’t stick to, sending the spider to his doom. Certainly this could be overcome by the simple act of slowing down and carefully lining up shots, no? No. The stalagmites begin to crumble and fall under the strain of Spidy’s weight.

It didn’t get any easier from there. Another portion of the same level required a deft hand to guide Spidy carefully through a narrow space flanked by rows of pink crystals that were as sharp as they were shiny. More dying ensued. There is no life bar in Alien Spidy; one careless brush with an environmental hazard or enemy results in death. The development team at Enigma Software have offset the high degree of difficulty by liberally sprinkling checkpoints throughout the game’s stages. As a result, death is less likely to inspire a controller throw than it is another go…and another one, and another one, and so on and so forth.

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XBLA Fans Monthly Calendar Update: September 2012
12 years ago

XBLA Fans Monthly Calendar Update: September 2012

 

It’s hard to keep track of all those XBLA release dates, they often seem to spring upon you, seemingly out of nowhere, at the last minute not to mention those promised games you were looking forward to that just seem to disappear into the ether without explanation. Now with XBLA Fans new monthly update keeping track, you can start organising your MSP more effectively and schedule in some serious controller time and sick days well in advance.

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Mind of the Ninja
12 years ago

Mind of the Ninja

When Konami’s legendary game designer Hideo Kojima shows up to discuss what he’s been up to and then proceeds to show it to the world for the first time, it tends to expose the fact that the event he’s showing it at has become a bit of a big deal. There was no need for Kojima’s traditionally obligatory exclamation points to suddenly appear over the heads of the PAX Prime enforcers to make that much clear. The Big Stealth Game, Metal Ground Solid: Ground Zeroes, was revealed on the big stage to the delight of seemingly everyone watching.

Not all eyes were glued on Kojima, however; back on the show floor PAX’s little stealth game was leaving everyone who found their way to Klei Entertainment’s little corner in the not-so-little Indie Megabooth equally impressed. The XBLA Fans team had previously gotten our hands on Mark of the Ninja back at PAX East, but that didn’t make us any less eager to take it for another spin or to speak with its lead designer, Nels Anderson.

On Friday the game will release on XBLA. Long before getting to that point, however, the studio had to commit to setting out in a completely different direction than it did with its previous work on the Shank franchise. Doing so meant forging a mostly new path, since very few 2D stealth-oriented games had come along over the years to lay down the groundwork. I asked Anderson if that meant Klei had some unique challenges to overcome while developing the game. Laughing, he rhetorically replied, “Um, all of them?”

“All of them, in fact!” the designer exclaimed, now seemingly convinced that it was in fact all of the systems that presented challenges. “Because no one’s ever really done one, right? Like there were a couple very, very small ones, but certainly nothing to this scope or magnitude — at all. So then it’s like, we just sort of had to like really look at 3D stealth games and sort of reconstruct them design-wise. Like, ‘Why did they make the kinds of decisions they made?’ And then take that up a level and translate it back down to 2D.

“I mean, there aren’t templates or schemes to drop in in this context — at all. Which is good, it just means we had to try a whole lot of stuff that didn’t work before we got to stuff that actually did work.”

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XBLAFancast Episode 77 – Paradox
12 years ago

XBLAFancast Episode 77 – Paradox

With everyone out for PAX and such, this week I roped in our Video Co-ordinator Shawn and Facebook Guy Kyle. We talk at length about Rock Band Blitz and The Walking Dead (no spoilers though) before moving onto news and then a nice big dose of community talk.

Our previous RSS has run into some issues, so we’ll be switching to a new one as of this episode. Unfortunately that means the old iTunes feed is also going to change. But that will take a week or two, in the meantime you can just use the new RSS in iTunes and it will work just the same.

Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we’re plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp77.mp3[/podcast]

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Updated: The XBLA Game with a $300 Achievement
12 years ago

Updated: The XBLA Game with a $300 Achievement

Achievement hunters aren’t gonna be happy with this.
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Dust: An Elysian Tail Guide – General & Boss Tips, Bakers Dozen Achievement
12 years ago

Dust: An Elysian Tail Guide – General & Boss Tips, Bakers Dozen Achievement

Welcome to our guide for all things Dust: An Elysian Tail! Dust is without doubt my pick of the games released on XBLA this summer and an all-around fantastic game. While it’s almost impossible that you haven’t heard of this game by now, definitely check out our review for the game.

Dust can be pretty challenging at times, with a few tough bosses to defeat and a whole host of hidden content. In an identical way to classic games such as Castlevania and Metroid, Dust expects that players will revisit previously completed levels in order to unlock new areas and secrets.

In this guide, I’ll be providing some general tips and some combat hints on this page as well as a boss guide (beware spoilers) and a guide for the Bakers Dozen achievement (for finding all the hidden characters) on separate pages.

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XBLAFancast Episode 76 – Take two
12 years ago

XBLAFancast Episode 76 – Take two

Bit of a slapshot show this week, so much so that rather than put outtakes at the end I just went ahead and left them in the main show. You’re welcome!

Todd provides most of the game talk this week, Perry brings the news cause that’s what he does then we ramble our way toward the end. Fun!

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we’re plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp76.mp3[/podcast]

RSS | MP3 | iTunes Read More

Rock Band Blitz info sheet
12 years ago

Rock Band Blitz info sheet

Rock Band Blitz brings the largest music library in gaming to Xbox Live Arcade in the form of a fast-paced, controller-based rhythm title. Shipping with over twenty hit songs, Rock Band Blitz will introduce new music to the Xbox while supporting all previously downloaded Rock Band tracks. Pick your favorite song, turn the volume up, and take down your friends’ top scores. Rock Band Blitz tracks will immediately be compatible with Rock Band 3, adding even more value to the package.

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XBLA Fans Roundtable: Summer of Arcade 2012 – Dust: An Elysian Tail
12 years ago

XBLA Fans Roundtable: Summer of Arcade 2012 – Dust: An Elysian Tail

This year we decided to collectively look at each of the Summer of Arcade games. So all this week we’ve been posting roundtable discussions of the games in order of release (Tony Hawk, Wreckateer, Deadlight, Hybrid). Today we end with the most well received game in the line-up. Humble Hearts’ Dust: An Elysian Tail, takes a tried and true formula and adds some oft-times breathtaking art to make an incredibly solid package.

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