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About Nick Santangelo

Nick has been a gamer since the 8-bit days and has been reporting on the games industry since 2011. Don't interrupt him while he's questing through an RPG or watching the Eagles, Phillies, 76ers or Flyers. Follow Nick Santangelo on Twitter.
Latest Posts | By Nick Santangelo
Minecraft was the most played XBLA game last week
12 years ago

Minecraft was the most played XBLA game last week

By  •  News

The Xbox 360 port of Minecraft was the most popular XBLA game during the one week period beginning May 7, according to Major Nelson. Minecraft also pulled into …
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Peter Moore says retail and digital will play nice together
12 years ago

Peter Moore says retail and digital will play nice together

By  •  News

It has become commonplace in the video game industry for everyone with a platform for conveying opinions to announce the imminent death of one thing the moment anything that is competitive gains any real measure of popularity. Read the headlines any given week and you’re likely to hear about how a certain platform or company — or any other “thing” imaginable, for that matter — has been placed on the endangered species list by a party that is a position to directly benefit from its eventual extinction.

Nintendo says cheap smartphone games are strip mining the industry dry. Rovio counters that console makers are dead men, er, companies, walking. Some obscure developer of cheap phone games rips the Vita here. A creator of social or browser games says the traditional big-budget game development community that once scorned him is now a crumbling empire there. And round and round it goes. Where it stops, nobody knows. But it’s certainly not at the retail versus digital argument.

That’s why current Electronic Arts President and COO and former Microsoft Interactive Entertainment Business CVP Peter Moore’s words at last week’s Bank of America Merrill Lynch 2012 Global Technology Conference felt somewhat out of the ordinary. Moore was more than happy to boast of EA’s $1.2 billion in digital revenues for fiscal year ending March 2012 that buoyed the company to a record total revenue of $4.2 billion in revenues.

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Joy Ride Turbo spooling up on May 23
12 years ago

Joy Ride Turbo spooling up on May 23

By  •  News

Joy Ride Turbo will release on May 23 for 800 MSP, according to Major Nelson. Developed by Vancouver-based Big Park Studios, the kart racer is a follow-up to …
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Robbie Bach partially credits Sony mistakes for Xbox’s success
12 years ago

Robbie Bach partially credits Sony mistakes for Xbox’s success

By  •  News

When the Xbox 360 launched in November of 2005, the console wars were largely viewed as a two-horse race. Nintendo’s Wii was an afterthought in the minds of most industry analysts and executives — a belief that would be proven correct in terms of relevance among the traditional gamer audience, but so very wrong on the sales front, as it marched on to over 95 million units sold worldwide as of March. Rather, both popular and informed opinion said the battle would be fought between Sony and Microsoft.

Sony had spent the past 10 years decimating Nintendo and Sega’s positions as dominant forces in the industry by appealing to an older consumer and making the PlayStation 2 the best-selling home console of all time with more than 150 million consoles sold as of the end of last year. After having replaced the name “Nintendo” with “PlayStation” as a synonym for video games, the Tokyo, Japan-based electronics empire was feeling as invincible as Superman. With Nintendo having done its damnedest to torpedo its relationships with third-party developers and the software behemoth in Washington looking like the proverbial babe in the woods when it came the console biz, Sony could see no kryptonite in sight. Of course, few outsiders did either at the time.

Had it not allowed the pride that success brought to convince it that sinking so much of its PS and PS2 profits into the foolhardy enterprise of out-muscling the Xbox 360 with the PlayStation 3, however, it might have foreseen that it was on a path to learn the same hard and humbling lesson it had itself taught Nintendo. Instead, it produced an expensively priced machine that arrived a year late to the party and quickly built a reputation, fair or not, of being notoriously difficult to develop for. Geekwire reports that when he spoke to the Northwest Entrepreneur Network last week, Robbie Bach, former president of Microsoft’s Entertainment & Devices Division, highlighted how Sony’s miscalculations and mismanaged generational shift opened the door for the 360 to become the hugely profitable success that it is today.

“When you’re doing a startup, you need friends. It’s just the way life works,” Bach said. “It turned out we were able to convince retailers and publishers like Activision, Electronic Arts and others, that it was a good thing for Microsoft to be successful, because if we were not successful, the only game in town was Sony. Being dependent on somebody else was bad for them, and so they supported us disproportionately to what they should have, mathematically.”

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Minecraft turns quick profit; Polytron questions MS policies [Updated]
12 years ago

Minecraft turns quick profit; Polytron questions MS policies [Updated]

By  •  News

Update: Polytron, following up on Mojang’s reporting of Minecraft figures based off of Xbox Live leaderboards, tapped Microsoft on the shoulder and questioned them as to whether or not the leaderboards are a legitimate gauge for sales numbers. As it turns out, just as the Fez developer had earlier alleged, they are not. “Hey so, Microsoft got back to us about sale[s] figures,” the studio tweeted. “Turns out the leaderboards ARE inaccurate!”

Quickly following that news was another statement by the dev elucidating that Microsoft showed no favoritism towards Mojang in terms of handing out sales data. But that doesn’t mean the studio believes the entire playing field is even. Earlier, Polytron expressed its discontent over Minecraft being granted the ability to receive free post-release content. Sticking to its guns, Polytron stated that favoritism was shown by the publisher in the way of “the free updates.”

Still, Poly, in a tweet directed at the media, called upon caps lock to underscore its belief that Microsoft’s actions were “NOT A SCANDAL.” It should also be noted that Polytron extended public congratulations to Markus Persson for having a successful launch on XBLA. Further details can be found in the primary story below.

Original Story: An hour was all it took. Within 60 minutes of Swedish developer Mojang’s XBLA port of its mega-popular PC world-building title Minecraft releasing yesterday, a profit had been turned. Studio owner Markus “Notch” Persson relayed the news over Twitter earlier today: “Well then. Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it’s very, very good. Profitable in an hour.”

After selling in excess of five million copies to date over on the PC, according to IGN, Minecraft managed to smash “all previous digital sales records” on the Xbox 360, Microsoft revealed in a statement that surfaced shortly after Persson’s tweet. Microsoft, who published the Arcade version of the game, said that no other release in the history of the platform had garnered as many sales as Mojang’s debut effort did in its first 24 hours of availability. The publisher declined, however, to identify just how many individual sales that record equated to.

Yet not everyone was silent on that matter. After having some public discussion over Microsoft’s policies regarding the divulging of precise sales numbers with Fez developer Polytron, Persson gave a ballpark figure. “It seems it sold over 400k copies in 24 [hours],” he tweeted. The creative brain behind Minecraft apparently had to rely on leaderboard participation in order to extrapolate that number, a method which he admitted “might be off.” If his calculations are correct, that would mean the port, developed in part by 4J Studios, has already brought in more than $8 million USD in revenue.

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Carmegeddon: Reincarnation is now a Kickstarter project
12 years ago

Carmegeddon: Reincarnation is now a Kickstarter project

By  •  News

Nearly one year ago Stainless Games announced that it was reviving the vehicular-combat Carmageddon franchise it created back in the late 1990s with the Square Enix-published Carmageddon: Reincarnation. Then nothing happened for a while. Well, not publicly it didn’t, at least.

In reality, a lot was happening behind the scenes at the Isle of Wight-based developer. After dropping “well over a third of a million dollars getting the rights back,” Stainless began prototype and design work on the revival. The hundreds of thousands the dev spent on the investment reportedly “rerepresents all of [its] profits from our other work,” but the team thinks it’s “worth it.” Yet it wasn’t enough. It wasn’t nearly enough, actually. And so the studio has announced its intentions to have the public fund the remaining $400,000 USD or more through Kickstarter. As of this writing, over $135,000 USD has already been funneled into Stainless’ coffers by nearly 4,000 individuals who want to see the Reincarnation completed and released.

“We want to spend the money doing what we do best: making video games,” says Stainless Executive Director Neil Barnden in a new promotional video that could pass as a low-budget version of a late ’90s video-game commercial.

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Microsoft introduces $99 Xbox 360 ‘pilot program’
12 years ago

Microsoft introduces $99 Xbox 360 ‘pilot program’

By  •  News

Microsoft today launched a “pilot program” at its chain of 16 stores in the United States that will “test a new pricing model for the Xbox 360.” The …
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Xbox Durango rumored to have entered production
12 years ago

Xbox Durango rumored to have entered production

By  •  Rumors

If an IGN source is to believed, then production has officially begun on Microsoft’s next-generation video-game console. The insider reports that Flextronics International, manufacturer of the both the original Xbox and the Xbox 360, just recently fired up the production line for the console believed to be codenamed Durango at its Austin, TX plant. Flextronics declined IGN’s requests for comment on the story.

Before reaching this stage in the process, Singapore-based Flextronics is said to have formed an internal division solely concerned with testing the Xbox 360’s successor. IGN claims that said division, operating autonomously from the rest of the company, focused its efforts on “comprehensive marketing, software, and hardware tests” of the device it is said to be producing. With those efforts behind them, the time to build is now.

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Hi-Rez Studios has no plans for a Tribes: Ascend console port
12 years ago

Hi-Rez Studios has no plans for a Tribes: Ascend console port

By  •  News

It appears that Tribes: Ascend‘s chances of getting ported over to consoles are all but dead. Speaking in an interview with Gamasutra, Todd Harris, CEO of Hi-Rez Studios, stated that the developer is not currently planning on bringing the free-to-play FPS to either XBLA or PSN. Though no official announcement of a console version(s) had ever been made, Harris stated last year that “an eventual XBLA version, and even [a] PSN version, is not out of the question.”

Yesterday, however, the CEO sang a somewhat different song. “We do not have any plans for Tribes on console at this time,” he said. “…The way it went is that we wanted to do the free-to-play model, and there wasn’t a clear path to that on consoles early on. Based on that, we optimized the game around the strengths of the PC, and specifically a keyboard and mouse control.”

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Microsoft might release $99 Xbox with forced subscription plan
12 years ago

Microsoft might release $99 Xbox with forced subscription plan

By  •  Rumors

Microsoft will release a $99 version of its 4GB Xbox 360 video-game console complete with a forced $15 monthly subscription fee as soon as next week, reports The …
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