After a false start, Toylogic Inc. has announced Happy Wars is making its way onto Xbox One this Friday, April 24.
Taking advantage of the increased power of the Xbox One are improved textures, lighting and special effects and split-screen play for up to four people on a single television. The current generation port will include all of the twenty-plus updates from the original. Toylogic Inc. is incorporating the sharing of item and rank progression between the Xbox One and 360 versions, however, cross-platform play will not be included.
The lucha-themed Metroid-vania adventure Guacamelee! Super Turbo Championship Edition will make its debut on Xbox One and Xbox 360 soon. No official date has been given to the new revision of Guacamelee!, but there are some details on how it differs from last year's Playstation and PC releases. Super Turbo Championship Edition boasts all of the DLC previously released on other platforms as well as additional story content, new areas, a brand new boss called The Trio of Death, and a new INTENSO combat mode among other tweaks. Drinkbox Studios has released the trailer below showcasing what to expect in Guacamelee! STCE.
Xbox 360 owners who have not yet thrown down money for a Xbox One will be able to get their hands on the newest Peggle game in the coming months. EA and PopCap Games have announced Peggle 2 will release on Xbox 360 on May 7 in North America and Europe. The release date comes alongside news of the Xbox One version receiving a free update that inserts Duel Mode into the game which is available now.
Farcry 3: Blood Dragon has been on XBLA Fans' radar since Marketplace art leaked online last month, and now Ubisoft has made one of its worst-kept secrets a reality. A teaser trailer for Blood Dragon appeared alongside a Geocities-esque website today, which portrays the game as an '80s sci-fi action movie. The teaser doesn't reveal much outside of reinforcing the 80s-inspired aesthetic, though we captured a brief flash of what appears to be in-game footage. If anything can be gleaned from it, it looks as though Blood Dragon will keep with Far Cry's FPS lineage.
By now the world is well aware of what it's like to be the controller thanks to Kinect and other motion-sensing peripherals, but a recently-filed patent from Microsoft hints …
Sometimes there are games we have to let you know about even if it isn't quite clear whether XBLA will be home to it upon eventual release. This especially includes indie darlings, such as 2010 IGF Excellence in Design and Seumas McNally Grand Prize winning, Monaco.
XBLA Fans' PAX East discussions with Andy Schatz, Founder of Pocketwatch Games and designer of Monaco, have revealed extended plans for multiplayer in the over-head, co-op heist game that make a turn for the competitive.
Complete deck customization is what makes collectable card games so personal and fun. Every deck is different and can be suited to the style of play the owner is comfortable with. It's one of the reasons why Magic the Gathering has had such a long and legendary life. When Wizards of the Coast released Magic: the Gathering – Duels of the Planeswalkers back in 2009–as well as its updated 2012 edition–it felt like something was missing. While the player was provided with decks by progressing in the campaign not much could be done to make that deck feel different and special from person to person. Cards earned could be substituted while not compromising the theme of a given deck, yet full deck building has not yet been a part of the Duels series. That is not set to change anytime soon, either.
Real Steel was developed and published by Yuke's Co., Ltd. It was released on December 14, 2011 for 800 MSP. A code was provided for review purposes.
Like its big-screen brother, one would have a fair amount of skepticism going into the game adaptation of Real Steel. However, unlike the film you will most likely find frustration rather than dumb fun. That’s a shame, really. There actually is ample potential within Real Steel, but issues that seem small at first end up ruining everything in the long run.