- Description
- I've been writing off and on since High School and finally decided to try and write for a site; now I write for XBLA Fans. I'm a huge fan of breaking games down into their smaller pieces, and as such I do that as often as possible, with or without a sledge hammer. Writing is fun and I intend to have fun with my writing. And smashing.
Worms: Revolution review (XBLA)
Worms: Revolution was developed by Team 17 and published by Warner Bros. Entertainment. It was released on October 11, 2012 for 1200 MSP. A copy was provided for review purposes.
Worms, Worms, Worms. The Xbox Live Marketplace has seen Worms, Worms 2: Armageddon and Worms: Ultimate Mayhem, and now we’ve got Worms: Revolution. That’s really quite a bit of Worms, it’s strange to imagine that the artillery shooter genre is in such high demand to warrant four Worms games all in one place. Since each of the games have been at least competent, enjoyable, playable iterations all more or less with the same problems, was there really space available for another Worms game? Worms: Revolution had no space to fit into, so instead Team 17 cut the fat, renovated the foundation of the game and built something grander, smoother, and far more polished than its precursors.
But it’s still a Worms game. It’s a Worms game with Worms problems and Worms humor and Worms entertainment and if that’s all well and good then get right on board the Revolution train, but for everyone else there’s a cache of new features to consider. Worms: Revolution adds a class and formation system, dynamic water, physics objects and several new utilities and weapons. There’s a lot going on in this Worms game, a lot of new things, all piled on top of a 17-year old foundation that still works. Well, it works for multiplayer, the AI still makes single player a chore. Continue reading “Worms: Revolution review (XBLA)” »






































