About Author: Blake Colello

Description
I play video games and make electronic music. I also combine the two. I've been playing games since Atari and Intellivision and haven't stopped since.

Posts by Blake Colello

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Infinity Danger review (XBLIG)

Infinity Danger was developed by Milkstone Studios. It was released March 22, 2011 for 80MSP. A copy of the game was provided by the publisher for review purposes.

As any shmup (shoot-em’-up) fan will likely agree, the best part of any shooter is the boss battle.  In a “bullet hell” shooter, with an obscene amount of bullets coming at you from different angles and various speeds, this is even more so.  So why not cut through those boring levels and skip right to the boss?  How about we also make that boss change their tactics every time?  Ok…you’ve got my attention.

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Break Limit: Review (XBLIG)

Let’s just make a shooter where you have to go really, really fast…

Break Limit by Zombie Monkey Games is an indie game title that combines the old school challenge of a space shooter with a strong emphasis on performing a “speed run” (aka go as fast as possible without dying).  Your ship flies through space shooting anything and everything in its way, but weapons aren’t enough.  You can also use a speed boost that makes you invincible, but hurls you through space so fast it can give you whiplash.  Motion sick prone people take note…

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Otomedius Delayed – Shmup fans kept waiting

Are you a SHMUP (shoot ‘em up) fan? Have you ever heard of a little game called GRADIUS? If you know of such things and have bee eagerly awaiting Otomedius Excellent, prepare for a postponement of your satisfaction. 

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Haunted House Review (XBLA)

Are you afraid of the dark? If you are, grab a candle or light up your cell phone and let’s peak through our eyes at this retro re-made for XBLA. The original on the Atari 2600 consisted of a pair of eyes that traveled through a labyrinth inhabited by “haunted” creatures such as bats, spiders, and ghosts. The object was to find pieces of a mystical urn and bring it to a location in the game. The new version takes that basic concept and adds more gameplay elements to it. While it is more entertaining than the original, it’s still a basic game of unlocking doors.

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Alien Breed 2: Assault Review (XBLA)



Alien Breed 2: Assault is the second of three downloadable games on XBLA by Team17 Software.  You don’t have to know about the first game, Alien Breed Evolution to enjoy the newest installment.  All you need is the will to survive and a deep-seated hatred for space bugs.  You will also need to put down Halo: Reach for like 5 seconds…I’ll wait.

In a seemingly deserted ghost ship, enemies can burst from any wall or hole in the ground, forcing you to constantly be on guard.  Running and gunning will serve no purpose except a quick demise.  Alien Breed is a game of ammo conservation and cautious exploration.  The entire ship is falling apart and infested with critters, so in addition to squashing bugs, you need to avoid fires, explosions, radiation, gun turrets, and other mechanical hazards.

The game draws from an earlier genre of top-down shooters, with the additional ability to switch viewing angles and smooth graphics.  While the theme may be a bit retro, the challenge is as current as can be.  It’s not breaking any new ground, but Alien Breed is giving you the bang for your buck.

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Super Meat Boy Dodges M$ Certification, M$ says “Meh…”

The boys over at Team Meat are sidestepping the whole process of Microsoft content certification to offer free levels on XBL.  How does Microsoft feel about this?  They actually seem to encourage it.  By using XBL’s Title Managed Storage System, they can offer additional content without the need for micro transactions or Microsoft’s approval.  This is the same system used my Monday Night Combat to tweak settings post-release, and will prove to be a very popular way for developers to add and manage content to a game after it is purchased.

It’s nice to see that for once Microsoft isn’t immediately putting the kill on an alternate way for gamers to get additional content for their games.  It seems like technology companies are always giving us great tools, then shutting down all the innovative ways we use them to share and enjoy content, save for their controlled and monetized system.  Perhaps the upcoming Mega Man Universe will distribute user-created levels in the same way.  However, Microsoft did not go for the plan to allow user-generated levels to be shared cross-platform.  I suppose that’s asking for too much.

Super Meat Boy comes out October 20th and will have a pack of 20 levels available on launch with more scheduled by the end of the year.

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LIMBO helped change XBLA trends


First off, if you haven’t at least tried the demo of LIMBO go do that.  Since you probably have you know how simple yet effective the gameplay can be.  As the top game of the “Summer of Arcade” on XBL, it has helped push the indie games to an equal footing with known franchises.  Not only was it the top game, but “by a long stretch”.

The community has once again voted with their wallets and proved that gamers are willing to give something strange and new a chance.  It seems to be paying off and will likely lead to more original ventures challenging our perception of what makes a game great.  You don’t need 8 buttons, you don’t need HD graphics.

In LIMBO’s case, you didn’t even need color…chew on that.

The entire Summer of Arcade lineup saw some serious success as seen by the record sales in August.

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Mega Man Universe: The Story So Far


An ambitious title has been in development from Capcom, mostly in secret, since earlier this year. That project is Mega Man: Universe. While the title and original trailer suggest some exciting but vague possibilities, details have begun to emerge that paint a clearer picture of what the team behind MMU are trying to achieve. Mega Man is known for his ability to absorb his enemies’ powers, but what would happen if you could use the abilities of other Capcom heroes as well? Furthermore, what if gamers could create their own unique Mega Man level and experience?

This is what MMU is all about.

First, they took the classic and possibly best example of Mega Man, Mega Man 2, as their starting point. After each level is recreated as faithfully as possible by the creators, players will then be able to customize them and share your custom-made levels with others. The ability to modify levels will be collecting during the game rather than completely available from the go in order to give you more incentive to complete various challenges. As for the powers from other Capcom characters like Ryu, Arthur, or Bionic Commando, they will be in the game but exactly how you acquire them is still unknown. Another interesting possibility that the developers are considering is having Mega Man in levels from other Capcom games. There are so many creative places to take Mega Man that Capcom has asked their fans to help. As they did with Marvel vs. Capcom 3, Capcom has invited gamers to their official forums to suggest and discuss what this grand Mega Man project should include.

The game is still in early stages of development and does not even have a projected release date yet, but it’s safe to say fans of the Mega Man series will be keeping a close eye on this project. Once people start creating levels it will no doubt launch a whole community challenging each other with some of the most difficult and unique side scrolling action ever seen. With guys from the original Mega Man games on the team, we can bet on great gameplay. Now that Mega Man has been let loose, there is literally a universe of possibilities for the Blue Bomber. Stay tuned.

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Weapon combos aplenty in Blacklight: Tango Down

In Blacklight: Tango Down it’s all about weapon customization. As the most recent Dev Diary shows, the focus of this online first-person shooter is to build your ultimate weapon. There are six basic configurations with 20-30 additions that modify attributes like reload time, clip size, bullet spray, and scope.

The creators want you to be able to make a weapon so distinct to who you are that other players could tell whose weapon they picked up. While this may be a stretch, it’s clear to see that this game is attempting to distinguish itself from the billions of other FPS that exist. By releasing this game solely through online distribution and by concentrating on giving gamers the power to create their own unique weapon, they hope to give us something we haven’t seen before. Originality is something that’s hard to find in the FPS genre, so any attempt to give us a new experience is worth checking out.

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Zeno Clash and Raystorm hit XBLA

Two offerings for today on Xbox Live Arcade. First up is Zeno Clash, a first person action game. This PC remake looks like a more violent Morrowind with a bit off Oddworld thrown in. There’s a lot of face bashing and a combat system that makes it more of just a button mash, but the real allure of this game is in its blatant style of freakish artistry. The game has added more weapons and moves than the original and brings with it “Zeno Rush” mode which gives players the chance to compete for the fastest time on an individual level. Some graphics and balance were also cleaned up, so they did more than just slap it on XBLA and ask you to pay for it. If this game flew under your weirdo radar it may be worth checking out. It’s not every day you play a game that looks or  feels like this.

Next up is the PSOne shooter, Raystorm. There’s a lot going on at once, but the focus is more on large enemy ship battles and being strong on the offensive.  As if the game isn’t naturally challenging enough there is now an uber-arcade mode, plus a new ship bringing the total to four.  There aren’t maybe improvements or additions to the game, so it seems they wanted to keep it as close to the original as possible.  It would certainly be a good addition to any avid shooter fan’s collection.

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