After releasing Shank 2 last week, Klei Entertainment has released a free downloadable Shank comic. The comic occurs in the “period between the two Shank games” and features sixteen …
Shank 2 was developed by Klei Entertainment and published by Electronic Arts. It was released February 8, 2012 for 800 MSP. A copy was provided for review purposes.
In 2010, the original Shank was released under a curious industry eye. Side scrolling brawlers are a well-worn genre, but for some reason Klei Entertainment had piqued the interest of the XBLA community. Shank was fairly well received, but stumbled in areas where it counts most, mainly in gameplay. The aptly named main character, Shank, traverses shipyards, jungles, and ancient ruins in search of his enemies, in hopes that killing them will ensure the safety of the people that are important to him. He slices, dices, and shreds enemies to bits with many different types of weapons and kills them in the goriest of ways possible. It seems Klei has upped the ante with this sequel, but does it deliver?
The original Shank was a hit and the sequel is now upon us with Shank 2. With a brand new campaign and a 2-player survival mode, expect more shanking …
ENEMIES! Goons everywhere, and the shanks are a-hungering for some combo money score bonus awesomeness! Seriously though, Survival is a tough gig. You’ve got 30 waves to live through and …
Skip straight to the Kitchen Sink?
Level 1 – The Dark Road Home
In our recent interview with Shank 2‘s Jamie Cheng, he pointed out that Karina isn’t just the character icon next to Shank’s in the Survival multiplayer. Roughly half the character skins unlockable in Survival Multiplayer, of which there are a total of 16, are Karina characters and the other half are Shank. Shank-alikes play like Shank with his weaponry but have different stats, same with Karina’s. In fact, some of Karina’s weaponry won’t even be usable in the single player at all (since you don’t play as Karina), so the only way to experience it is to play as Karina. This is pretty awesome news, hopefully it will encourage people to play the multiplayer and try out Karina’s gameplay.
We love ourselves a good 2D anything here at XBLA Fans, so this week we interviewed Jamie Cheng, Founder of Klei Entertainment. Klei is known for many things, but chiefly here on XBLA we know them for developing Shank, a 2D brawler filled to the brim with weapons, stabbing, shooting and most of all, shanking. We’ve interviewed Jamie before about the game, but this time we got in-depth and talk at length about all things Shank, Shank 2 and Klei in general.
Specifically speaking Jamie discusses a bit of his opinions on Shank and how he and his team wanted to improve on what they achieved with Shank. We discuss some of the flaws in Shank and how they’ve been addressed in Shank 2. On top of that, we discuss the reasoning behind choosing a survival mode as this game’s multiplayer mode instead of another co-op campaign. There’s also plenty of Klei-related talk for those interested in learning more about an indie developer.
Any fans of brawlers should check out Shank and Shank 2, the latter of which has had plenty of awesome coverage over the last couple months. There’s single player footage and footage of the new survival mode as well as all kinds of cool things for fans like this Shank 3D papercraft. There have been quite a few changes to the Shank experience for Shank 2 and Jamie and I spare no detail when discussing them, especially with survival mode.
Shank 2 is out on XBLA on February 8 for 800MSP.[podcast]https://xblafans.com/xblafancast/XBLAFancast_Interview_Klei.mp3[/podcast]
There’s just one week to go until EA releases Klei’s Shank 2 on February 8, and they’ve dropped a new video properly introducing fans to the new multiplayer …