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Search Results for: painwheel

Skullgirls’ Painwheel gets a new trailer

By  •  January 18, 2012

  Painwheel is one rage-filled young lady. Then again, most 15-year-old girls that have been kidnapped and subsequently implanted with a “synthetic Buer Drive and Gae Bolga parasites and …
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Skullgirls Indiegogo campaign raises nearly $830k and adds five new characters

By  •  March 30, 2013

Lab Zero’s Indiegogo crowdfunding campaign aiming to bring new characters to its fighter Skullgirls came to a close this week after raising nearly $830k–easily crushing its initial goal of …
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Skullgirls review (XBLA)

By  •  April 13, 2012

Skullgirls was developed by Reverge Labs and published by Autumn Games and Konami. It was released on April 11, 2012 for 1200 MSP. A copy was purchased by the reviewer.

What happens when a talented artist with tons of characters designs and a fighting game pro with a character-less fighting engine meet up? Skullgirls happens, that’s what! Skullgirls, a true labor of love, set out to defy expectations of fighting games and provide a solid engine. Fighting games have given birth to a number of strange mechanics over the years, and a lot of the games themselves are strange. For instance, Skullgirls lets you view hitbox and hitstun data in training mode, which you can access straight form versus mode! Variable team sizes are balanced, and it’s impossible to accidentally hit the pause button mid-fight.

Skullgirls takes place in The Canopy Kingdom which is home to the Skull Heart, and the tournament for its acquisition. There’s evidence of a very deep, rich story and environment, though only the surface is touched in the game. Each character has a different reason to go for the Skull Heart, which, if acquired, grants one wish. However, if the wish is even slightly impure, it comes out corrupted, and the wisher becomes the Skullgirl.

Suffice to say the story is actually pretty cool, and props to Reverge for actually telling one, but that’s not the focus. Skullgirls is all about the fighting, casual or competitive, so let’s see if it stands up to the greats.

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New character brings the pain to Skullgirls

By  •  October 14, 2011

A new addition to the Skullgirls fighting team has been revealed by Shoryuken.com. Dark new character Painwheel is an “aerial dominance” character, and can fly using the blades in her back. She is said to be in constant pain and full of rage with the ability to charge up her normal attacks. Read her full bio below:

Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs’ secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she’s mentally controlled by Lab Zero’s powerful psychic director, Brain Drain. Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.

Skullgirls is set to launch on XBLA early 2012. Head over the page for more images of Painwheel.

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