Search Results

Search Results for ‘fez’

21

For indies, working with Microsoft is a horrifying mess…right?

Microsoft

Dead Space’s Isaac Clarke once had to drill into his own eyeball in order to survive a ship infested with mutated freaks. Altaïr Ibn-La’Ahad of Assassin’s Creed fame was made to part with a portion of one of his fingers in order to join the Levantine Brotherhood of Assassins. Tomb Raider’s Lara Croft once had the misfortune of falling onto a piece of sharpened rebar that pierced her midsection — and all she was trying to do was go for a nice little exploratory boat ride. And that’s not even mentioning the myriad scores of locust soldiers that have found themselves on the wrong end of Marcus Fenix’s trusty chainsaw or colossal boots over the years.

You don’t hear any of them complaining about having to endure those, shall we way, slightly disagreeable circumstances, though, do you? That’s because those mere flesh wounds were nothing when compared to the great tragedy of our time: working with a certain platform holder to release your independent studio’s game on Xbox Live Arcade. I shudder at the very thought.

If you’ve followed Xbox Live Arcade over the past several years here and on other sites, then you already know of what I speak. There lives in Redmond, Washington a great beast, massive in size with glowing red-ringed eyes of fury. It is a devious creature hellbent on tricking those smaller than it into believing they’re partners, only to turn on them in their hour of need, stomping down on their hopes and dreams harder than Fenix has brought down his boots on so many locust heads. Such disdain does this gluttonous monstrosity have for the smaller creatures roaming the forest of the game industry, that it is more than happy to sacrifice its own interests if it means snuffing out the light of those cowering under its great shadow.

So evil is this…Wait. Isn’t this getting just a little out of hand? Is Microsoft really that terrible of a company? Does it truly care nothing for the needs of independent game developers? Is its thirst for video game console dominance so insatiable that it doesn’t mind torpedoing its, um, pursuit of video game console dominance so long as it means making life miserable for independent game studios that, by developing games for its platform, are actively working to help it succeed with its, uh, video game console dominance? It is if you’ve listened to the little guys with big megaphones.

Continue reading “For indies, working with Microsoft is a horrifying mess…right?” »

2

Newsbits: A new Fez soundtrack, Transistor multiplayer and poor sales

newsbits_new

  • Fez had an outstanding soundtrack, and we were all spoiled last month with the release of the remix album. Well, it looks like we’ve been given another gift, as a second remix album for Fez has popped up seemingly out of nowhere. It has already been released, and you can give it a listen or download here.
  • For any fan of Bastion, you’ll be well aware of Supergiant Games new title, Transistor (re-watch the awesome reveal trailer here!). While it will be taking a lot of influence from Bastion, it looks like Transistor will enjoy quite a different approach with the inclusion of multiplayer. Before you get angry, let us clarify that it won’t be a traditional multiplayer mode, but something more subtle. You can read more about it over at Rock Paper Shotgun.
  • Have you been following Ascend: New Gods? Well, if you’d like to continue to do so, you’ll have to search for it by its new name Ascend: Hand of Kul.
  • Darkstalkers Resurrection hasn’t exactly been lighting up the sales charts, and Capcom U.S. senior vice president Christian Svensson took to the Capcom Unity forums to express his disappointment. He also brought up the possibility that the lack of success could potentially mean an end of Capcom bringing out new digital releases of their fighting franchises.
0

Newsbits: Apps, Music and The Walking Dead

newsbits_new

  • Microsoft recently sold its Mediaroom and the IPTV service to Ericsson. According the the press release the sale “allows Microsoft to commit 100 percent of its focus on consumer TV strategy with Xbox.” Sounds like the Xbox will be even more of a multimedia platform in the future.
  • Flixster and Virgin Gaming apps have launched for Xbox LIVE Gold users. The former allows for rental of movies while the latter serves as an opportunity for players to not only view live professional tournaments, but also register and compete in smaller scale tourneys.
  • The first annual Xbox LIVE Video Awards are underway. Voting takes place via the Xbox LIVE dashboard and Facebook. See Major Nelson’s blog post for more details.
  • A retail version of The Walking Dead will be released May 10 in Europe, Australia and New Zealand. It is currently available for purchase in North America.
  • More XBLA games have been delisted in the past few months: Nexuiz (for real this time), MLB Bobblehead Pros and its DLC, Pirates vs. Ninjas Dodgeball and 3D Ultra Minigolf Adventures 2 (incidentally, 3D Ultra Minigolf is still available)
  • IGN recorded a full nine full minutes of Super T.I.M.E. Force during PAX East. You can view a mirror of the footage over at PlayXBLA right now.
  • A remixed version of the Fez soundtrack will be available April 20. You can preorder a copy  here.

 

3

Fez sells 200,000 in its first year on XBLA

Fez

Polytron Corporation updated their blog over the weekend, detailing the adventure that the critically acclaimed Fez took over its first year on XBLA. While it had its fair share of ups and downs, the positives prevailed and Fez sold over 200,000 copies. Phil Fish, the creator of Fez, hasn’t exactly made himself the most likable of figures in the game industry, but it is hard to deny the effort and energy he put into the project. A viewing of Indie Game: The Movie showcases that fact, and highlights how great of an accomplishment this really is.

Source: Polytron via IGN

15

Jon Blow and Team Meat done with Xbox

super-meat-boy-scared

In recent interviews with Edge and Eurogamer, the makers of Braid and Super Meat Boy expressed their frustration with developing for Xbox Live Arcade. As independent developers, taking on the heated business of console development on top of development costs is more stress than its worth, say the developers.

“The overhead cost of just developing for those consoles is insane,” explained Tommy Refenes from Team Meat. “It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo, you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it’s like, ‘I could have developed for other platforms and it would’ve been easier.’”

On top of development costs, there are lawyers, fees and ambiguity to sort through that cause an equally overwhelming headache. Ed McMillen from Team Meat said that to bring his studio’s games to consoles, his team would need “some magical middleman who would just appear and do all of our business for us… We went in and found out what it was like to develop for a console and the reality is there’s no loyalty on either side and it’s a business. And when you step in to that business arena it goes from us making art and it turns into business.”

Continue reading “Jon Blow and Team Meat done with Xbox” »

1

The Walking Dead walks away with Best Story at BAFTA Games Awards

The Walking Dead Ep 3 Screen 2

This past Tuesday saw the British Academy of Film and Television Arts (BAFTA) spotlight the third pillar of the moving image medium at its annual Games Awards ceremony in London. Though noticeably absent from the academy’s already lengthy title, video games held a role in the organization as early as 1998, flirting with varying levels of legitimacy before BAFTA announced in 2006 that it was giving video games equal status with the established arts of film and television.

Though this year marked an unprecedented level of independent nominees across the many categories BAFTA honored, the notable favorites were quick to stand out, having already performed handsomely throughout the awards season. Telltale Games’ The Walking Dead, was nominated for Best Story in a category comprised of Mass Effect 3, Far Cry 3, DishonoredThomas Was Alone and thatgamecompany’s award-magnet, Journey. Despite the stiff competition, The Walking Dead ultimately took home the prize no doubt thanks to its emotive and powerful storytelling, which we celebrated with our own Game of the Year Award.

While The Walking Dead was nominated for a slew of awards and ended up taking home at least one piece of hardware, Telltale’s entry didn’t solely represent the Xbox Live Arcade banner. Honorable mentions go to Polytron’s Fez and its nomination for Game Innovation. Also receiving a nod was Tequila Works’ Deadlight, nominated for Debut Game. Though neither title walked away with an award, in what was arguably the best year of gaming to date, there might be some truth to the saying that it’s an honor just to be nominated.

You can find all of the categories, nominees and winners by visiting the official British Academy Games Awards recap.

11

Retro City Rampage dev labels XBLA ‘a learning experience’

Retro City Rampage XBLA

Brian Provinciano, the developer of Retro City Rampage, made an interesting revelation on Twitter recently: the PlayStation Vita version of his game sold more copies than its XBLA and PSN counterparts.

In surprisingly singing the praises of the struggling handheld as a viable platform for indie developers, he also took the opportunity to fire a few passive-aggressive potshots at XBLA.

Continue reading “Retro City Rampage dev labels XBLA ‘a learning experience’” »

3

Newsbits: Nexuiz delisted, The Walking Dead and more nominated for BAFTAs

newsbit

Update: At some point after this story was published, Illfonic’s Nexuiz was re-listed on the Xbox Live Marketplace. Thanks to reader SteVic82 for bringing this to our attention. Original story below.

  • Skype announced back in November that they were merging with Microsoft’s Messenger allowing users to sign into Skype using a Microsoft account. However, a recent tweet from @Skype advises Messenger users to upgrade by April 8 if they want to continue chatting with their contacts.
  • Illfonic’s arena shooter Nexuiz has now been delisted following its publisher, THQ Partners, filing for bankruptcy. In recent email correspondence with Polygon, Illfonic co-founder Charles Brungardt wrote, Our deal with THQ was basically a licensing deal through THQ Partners, so we do have a period of time [in which] THQ has the rights to be the exclusive publisher. Now with them folding we are still trying to figure out what this means and [are] awaiting details from our contacts handling the transitions at THQ.” The Nexiuz news comes on the heels of XBLAFans discovering four other THQ game delistings earlier this month.
  • The Walking Dead, Deadlight, Minecraft Xbox 360 Edition, Fez and Trials Evolution are all up for nominations at this years BAFTAs. The ceremony will take place Tuesday, March 5 and fans can watch the event as it unfolds over at YouTube.
  • The Trials Evolution General Washington Build Off winners have now been revealed. Each winning track can be downloaded from Redlynx Picks from within the game, but for now you can check out the award winners in the video below.

1

Top-selling XBLA games of 2012

XboxLiveArcade_BlackNow that the year 2012 has been set firmly in the books, the boys back at the lab have poured over the raw data to bring you the top arcade titles of the year. The figures, based on full versions sold, were tallied from January 1, 2012 through December 31, 2012, and made public thanks to Xbox Live’s Larry Hyrb.

No surprise to anyone was Minecraft: Xbox 360 Edition topping the list this year. Having launched in May, the massive Minecraft community helped propel the title to well over 5 million downloads by year’s end. More impressively, the arcade adaptation outsold its robust PC cousin by nearly a million copies, securing Xbox Live Arcade as the fastest (legally) growing Minecraft community of 2012.

Trials Evolution rode into the second spot of the year’s most-purchased title on XBLA, and despite the staggering difference between first and second place, did very well for itself. Our Game of the YearThe Walking Dead wrapped up the third spot thanks to critical acclaim and its infectious word-of-mouth campaign. Pinball FX2 and Counter-Strike: Global Offensive rounded out the top five, in that order.

Amazingly, the never-say-die mantra of Castle Crashers has proven itself again; moving the sixth most number of copies nearly half a decade after its initial release. Filling out the top 10, in order, are: Gotham City ImpostorsI Am AliveFruit Ninja Kinect, and finally, Tony Hawk’s Pro Skater HD.

You can check out these titles in list form, along with the rest of the top 20, after the jump.

Continue reading “Top-selling XBLA games of 2012” »

5

Japanese developer cites Microsoft currency policy as barrier to XBLA development

MSPCardYens

Much has been made over the last seven years about the high cost of publishing, promoting and patching on Microsoft’s Xbox LIVE Arcade platform. Last week, G.Rev president Hiroyuki Maruyama (Strania: The Stellar Machine, Under Defeat HD) shared his own thoughts on the platform.

 

 

“A strong yen and a weak dollar is very damaging to us because XBLA and DLC are ‘export products.’ That’s why Japanese developers avoid making games for Xbox 360. When we released Strania on XBLA, the rate was 80 yen per dollar. (wry smile) If Japanese people buy our game in MSP, we receive in dollars!”

The dollar has strengthened since then, but the yen still has it beat, with the exchange rate currently sitting at 88.62 yen per dollar. Put in Xbox LIVE terms, 1600MSP ($19.99 US) retails at a rate of ¥2,240 ($24.94 when converted). When the percentage of the sales owed to content creators on a 1600 msp game is disbursed, Microsoft calculates based on $19.99 per copy (the US cost of the points), regardless of how much a consumer paid for the 1600MSP that enabled the purchase.

Continue reading “Japanese developer cites Microsoft currency policy as barrier to XBLA development” »

Page 1 of 1312345...10...Last »
Proudly hosted by Caro Cloud Hosting