Search Results for: Paladin

Paladin Review: Alienated

By  •  December 22, 2017

With as much as technology has evolved over the years, it never ceases to surprise me how much gaming tends to trend on ideas from the past. Sky Force Reloaded recently …
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We have over 1,000 copies of Paladins for Xbox One to give away

By  •  March 14, 2017

I figured there was no point beating around the bush with a clever title here. We have over 1,000 copies of Paladins Beta codes for Xbox One to give out …
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Get your first behind-the-scenes look at Paladins

By  •  September 23, 2015

Paladins is the all new free-to-play game from, the creators of SMITE, Hi-Rez Studios. Paladins features a strategy system that revolves around deck building that allows your character to gain new abilities and skills in-match. …
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Interview: The Behemoth's Dan Paladin

By  •  October 4, 2012

Launched in 2008, The Behemoth's Castle Crashers went on to become one of the most popular co-op experiences on XBLA, with it just recently having crossed over the 3 million player threshold on its leaderboards. More than just inspiring gamers to fight with and against each other for the right to make out with princesses, though, the title also put the development community in a scramble to get their own take on the genre onto the platform. While none have enjoyed the same runaway success that Crashers has, certainly their collective presence has made the platform a modern haven for games of its ilk.

If PAX Prime was any indication, the rush isn't going to be slowing down any time soon. The show floor was full of promising (and not-so-promising) 2D side-scrolling action games, and our team played just about every single one of them. On the second day of the show, XBLA Fans caught up with one of the men responsible for kicking off the craze, The Behemoth co-founder and Art Director Dan Paladin. He was open to talking about everything from the state of the beat-em-up to the studio's past projects to its current one, BattleBlock Theater, to developing for XBLA. In fact, about the whole thing Paladin declined to discuss was BattleBlock's release date. It's a subject he says the studio hasn't talked about since it announced a 2010 release that it was unable to meet, a strategy that he claims hasn't stopped the press or the public from announcing dates on their own. Read on for the full details.

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XBLAFans interviews Dan Paladin of The Behemoth

By  •  August 1, 2011

XBLAFans' coverage of San Diego Comic Con isn't all text and hands on, we've also got an interview with the one and only Dan Paladin of The Behemoth.

Dan Paladin and Todd Schlickbernd discuss all things Battleblock Theater. Dan discusses some of the methods in which Battleblock has been influenced by Castle Crashers and its massive community. Of course the meat of the talk is all things Battleblock including a detailed description of the game's player to player trading function.

The Behemoth and XBLAFans are crashing down the theater in this interview so be sure to check it out. For some related reading, head on over to our hands-on preview of Battleblock Theater's story mode.

[podcast]http://xblafans.com/xblafancast/BattleblockInterview.mp3[/podcast]

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Sunday Roundup: December 31, 2017

By  •  December 31, 2017

It's Sunday everyone, and you know what that means, it's roundup time. In this weekly article, we put together everything worth mentioning that we didn't get posted. We also link …
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Friday new releases: December 8, 2017

By  •  December 8, 2017

Another action packed week with three new indie games hitting the store this Friday. First up we have Battlestar Galactica Deadlock from Blacklab Games and Slitherine. The game takes you …
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Weekly deals: Xbox One sales and Deals with Gold

By  •  September 26, 2017

Thanks for joining us again for the weekly round up of the Deals with Gold. Please remember that all prices listed below require an Xbox Live Gold membership. Buying a …
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Sunday Roundup: June 25, 2017

By  •  June 25, 2017

It's Sunday everyone, and you know what that means, it's roundup time. In this weekly post, we put together everything worth mentioning that we didn't get posted. We also link …
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Sunday Roundup: June 18, 2017 Happy Fathers Day

By  •  June 18, 2017

It's Sunday everyone, and you know what that means, it's roundup time. In this weekly post, we put together everything worth mentioning that we didn't get posted. We also link …
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