The latest cult Steam success story, Dead by Daylight is getting an Xbox One release later this year. The asymmetrical, 4v1 multiplayer horror game, sees one player taking on the …
Early this morning, Microsoft Games Studios announced five new Japanese partnerships during its Tokyo Game Show 2010 keynote. These partnerships are reported to "provide fun for users throughout the world". The General Manager (GM) of Xbox in Japan Takashi Sensui claims the partnerships will "define the future of Xbox 360 and Kinect". A future which includes Xbox Live Arcade games which uses the features of the Kinect. Takashi Sensui also noted that the Xbox platform is “Celebrating Japanese game creators”, and that the 360 will have its “biggest year ever.”
Out of the five XBLA-exclusive games, three will use the features of the Kinect. The first, Haunt, is a spooky game from Parappa the Rappa's Masaya Matsuura. Next is Codename D from Grasshopper Manufacture's Suda 51. Finally, the third game is Yukio Fatatsugi's Project Draco, a Panzer Dragoon-esque flight game. The three games will join the third-party Kinect games Child of Eden, Steel Battalion: Heavy Armor, and Rise of the Nightmares next year in 2011.
Hit the jump for more details, screenshots, and videos from these upcoming 3 new Kinect-enabled games:
While Shank may still be referred to in some circles as an indie darling, the game packs a whole lot of production value. What may have started as a homemade knife, has been proven to be one gracefully elegant weapon. The title’s story is penned by Marianne Krawczyk, author of God of War. The game itself is presented in 9 layers of HD parallax taking art direction cues from Jeff Agala, creative director on the project and creator of Cartoon Network Original Series Atomic Betty. The game is being published by EA Partners, who is responsible for EA’s dealings with People Can Fly (Bulletstorm), Valve (Orange Box), Harmonix (Rock Band Franchise), and more. To call all of that indie, just doesn’t cut it.
That isn’t to say Shank has lost its indie roots. Klei CEO Jamie Cheng and Jeff Agala set out to make an adrenaline filled action fest that would also push the boundaries on how digitally distributed games are made. The game mixes and blends genres, as it feels part spaghetti western, part grind house film. Jamie Cheng described the plot to us as a “pulp fiction revenge story through and through.” The main character feels like a total badass combination of Stallone from Rambo and Brock Sampson from Venture Brothers. All in all, it’s a thrilling concoction of just epic ingredients you can only expect to see with the complete freedom of an indie studio.