Aaru's Awakening review (Xbox One)

Aaru's Awakening was developed and published by Lumenox on Xbox One. It was released on April 21, 2015 for $14.99. A copy was provided by Lumenox for review purposes.


Despite having cleared every level and obtaining all gold medal times in a day, a strange sense of self-doubt looms about my opinions on Aaru's Awakening. Indeed, this title contains some fantastic features and tries a few things differently from many other games on the market. However, Aaru's Awakening holds questionable design choices that have left me disgusted and passively angry. After all the trials and tribulations, I'm fed up with this game. As a platforming experience, this title falls somewhere between too difficult for casual play but easy enough for enthusiasts.

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The Behemoth's Game 4 preview: Flying circus

Game 4 Ship

Like most worlds The Behemoth has created, that of Game 4 is a little outrageous and more than a little deranged. If you know anything at all about the studio's fourth game, it's probably that a gargantuan, six-limbed, space-faring bear has slammed into the planet and unleashed all manner of chaos. So comically massive is this Goro-like animal that it's a wonder anything on the hapless planet it strikes survives the impact. But survive some inhabitants do; after all, it would be more than a bit tricky to build a turn-based strategy game without a plethora of units to conscript and command.

Though the early section of Game 4 on display at PAX East is brief, we see or hear about units as varied as humans, trolls, robots and some sort of living cupcake creatures. Yeah, cupcakes. Playes are given control of Horatio, a simple blueberry farmer and father of one. The extravagantly mustachioed Horatio is forced to take up arms when a band of "Child Eaters" threatening to — what else? — eat his child show up alongside an unseen narrator hurling threats at him. Before you know it, green bear blood pours down from the sky and destroys Horatio's house, killing his son in the process. It's as dark as it sounds.

At least, it would be if not for the fact that Game 4 is also utterly goofy. In a repeat performance from his turn in The Behemoth's BattleBlock Theater, narrator Will Stamper uses his absurd, tangent-filled rants to bring the funnies while also making you question whether or not it's appropriate to chuckle after witnessing a child being disintegrated by caustic alien bear blood. Of course, this sort of irreverence is nothing new for The Behemoth. Castle Crashers had poop-propelled deer mounts, a literal catfish that coughed up hairball projectiles and princess make-out sessions. Then there was BattleBlock Theater, for which the setup was a group of anthropomorphic cat overlords forcing shipwrecked sailors to perform in a deadly game show. Game 4 is clearly being made from the same mold.

My only means of conveyance

Game 4 Giraffe Guy

Dan Paladin has served as the main art director for all of The Behemoth's games, and it shows. But you get the sense that even were Game 4 bereft of Paladin's bright and charming visuals, you'd still pick up on the connection to the studio's other games, despite the fact that they are all set in different genres. Production Coordinator Ian Moreno agrees that The Behemoth's titles all carry a similar tone, but he's not entirely sure how that happens. Or even whether or not it's on purpose.

"It's very much…" he says before pausing a few seconds to search for the answer, "there's an overall feel and vibe. It's not just a platformer or a shooter or a turn-based strategy [game]. There's always more to it, and, yeah, that's a really tough question. I think it's just in our DNA, whether it's the humor and the way we present things, we like to present things very differently.

"When you look at say, how we design our HUD or something, it has to have a little more nuance to it, whether the nuance is just humor or is just offbeat or different."

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Infinity Runner review (Xbox One)

Infinity Runner was developed and published by Wales Interactive on Xbox One. It was released on April 22, 2015 for $6.99. A copy was provided by Wales Interactive for review purposes.


Is it possible to hate a game that you really enjoyed playing? Infinity Runner makes the case for that paradox. The production value is pretty awful, the difficulty level is ridiculously frustrating and it doesn’t add anything new to the genre, but I still enjoyed my time with the game.

Infinity Runner is an endless runner like the games you see on smartphones such as the mega-popular Temple Run. You’re constantly running forward, and the controls are limited to strafing side to side, jumping and sliding. There’s a few new ideas here, but otherwise it’s basically like a smartphone game on a console, with only slightly better graphics.

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The Escapists Alcatraz DLC out today


The prisoners of The Escapists have gotten out of some sticky situations, but this new DLC may be the toughest challenge yet. The new Alcatraz DLC adds a true-to-life recreation of the prison in which you can live, explore, and hopefully escape. Alcatraz is famous for being one of the strongest prisons in the world, known for its high security and numerous breakout attempts. The DLC is out today on Xbox One for $2.99, ready to see if you got what it takes to perform the jailbreak few have accomplished. If you want a brief look at the floor plans, check out the announcement trailer after the jump.

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Goat Simulator review (Xbox One)

Goat Simulator was developed and published by Coffee Stain Studios and Double Eleven on Xbox One and Xbox 360. It was released on April 17, 2015 for $9.99. An Xbox One copy was provided by Coffee Stain Studios and Double Eleven for review purposes.


One might look at Goat Simulator and wonder why on Earth they would want to play a game as a goat. After all, it seems like a rather mundane life, filled a lot of grass eating and standing around, but the goat’s life in Goat Simulator is anything but mundane. I found myself attending rooftop parties, riding roller coasters and getting into fights all while laughing hysterically at the ridiculous bugs physics that surrounded me. After spending a day in the life of a goat I was asking myself if I could somehow become a goat in the real world because clearly goats are having way more fun than humans.

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State of Decay: Year One Survival Edition review (Xbox One)

State of Decay: Year One Survival Edition review (Xbox One) State of Decay: Year One Survival Edition was developed by Undead Labs and published by Microsoft Studios. It is scheduled for release on April 28 and will cost $30 for new players or $20 for those owners of State of Decay on Xbox 360. A copy was provided by Undead Labs for review purposes.


Anyone who reads XBLA Fans' reviews regularly will know that many of the games we cover are remakes, remasters and re-releases. They come in all shapes and sizes, ranging from somewhat rushed, cynical cash-cows, to incredibly rewarding nuts-and-bolts reduxes like Oddworld: New 'n Tasty.

As a big fan of the original State of Decay, you can imagine how intrigued I was to see how this particular remake panned out. State of Decay: Year One Survival Edition (YOSE) exists between the two extremes of remakes, with a tempting value proposition aimed at both new and returning players, yet it delivers almost nothing new or revolutionary.

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Infinity Runner running to Xbox One on April 22

Infinity Runners

Werewolves in space. Yeah, that's actually a thing.

Wales Interactive's Infinity Runner is a first person endless runner featuring a prisoner that is desperately trying to escape the confines of a ship that is falling apart while avoiding dangerous traps that are inside. The character's movements in-game are inspired by mixed martial arts and parkour. Somewhere along the line, the legend of a werewolf exists in confines of the ship.

Features of this game includes 14 action filled levels, a story and arcade mode, werewolves in space and a wolf leveling system.

Infinity Runner is planned to release for a low price of $6.99 and is coming to Xbox One on April 22. The game will be on the Xbox Live Marketplace in a few hours. This title's concept may be difficult to describe in words so look below for the launch trailer of this first person sci-fi action game.

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Happy Wars makes Xbox One debut on April 24; Xbox 360 version receives patch


After a false start, Toylogic Inc. has announced Happy Wars is making its way onto Xbox One this Friday, April 24.

Taking advantage of the increased power of the Xbox One are improved textures, lighting and special effects and split-screen play for up to four people on a single television. The current generation port will include all of the twenty-plus updates from the original. Toylogic Inc. is incorporating the sharing of item and rank progression between the Xbox One and 360 versions, however, cross-platform play will not be included.

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Xbox One Goat Simulator Achievement Guide Speed Run

Last week we challenged Memories of Final to complete Goat Simulator as fast as possible while making a guide to help new players unlock all the achievements. The result is an hour and thirty-four minutes of hilarity, mostly stemming from his hatred of Flappy Goat. Follow us on Twitch to know when we go live and feel free to subscribe to support the content we are creating. We love that Twitch allows us to interact real time with our fans and provide unique types of content tailor-made for that service. Feel free to let us know if there are videos or streams you would like to see.


Shovel Knight to release next week

Shovel Knight

The classic adventure game Shovel Knight from developer Yacht Club Games is due to release next week, according to a recent tweet from Microsoft's Major Nelson. He first tweeted the game would release this week, but has since corrected himself.

With an 8-bit aesthetic and classic adventuring, Shovel Knight has already been greeted with critical acclaim upon releasing on Nintendo platforms and PC. No official date has been announced for next week, as the game has just passed certification at Microsoft, but one can likely assume we'll be seeing Shovel Knight next Wednesday or Friday based on the pattern of digital releases on Xbox. We have reached out to Yacht Club Games for further comment and an exact date, and we will update this post accordingly.

Source: Major Nelson

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